| In each case it arose after the moves 1.e4 d5 2.d4!? exd4 3.Nc3 Nf6 4.f3 Bf5!? 5.g4 Bg6 6.g5 Nd5 7.Nxe4 e6 |
According to my notes, my opponent, Dutchman Peter Vorstermans (1934), suggested 8.c4, which I noted was also recommended by Gary Lane in his 2003 book Blackmar-Diemer Gambit.
I also noted that my main engines at the time, which I am pretty sure were Hiarcs1.5a and Deep Fritz7, "love 8...Bb4+, but Lane gives a ?, continuing 9.Ke2!"
There is little doubt that Lane, and presumably Vorstermans, were ahead of contemporary engines, as modern engines, eg Stockfish18 and Dragon1, flash red when ...Bb4+ is inputted. agreeing that the best reply is Ke2.
I next had the diagram position in round one at Bregenz, where I again continued 8.Nh3!?, having no recollection of the Guernsey game.
That is understandable, since there are almost 21 years and more than 3,000 games between the two encounters, although I do find it surprising, and a little disappointing, that my calculations came to the same apparently sub-optimal solution in both cases.
The third time I had the diagram position was in round three at Bregenz, where I continued 8.Ne2!?, which is again almost certainly sub-optimal, showing how little I had taken from my experience two rounds earlier.
I probably should have chosen one of the two moves liked by Stockfish18 and Dragon1, namely 8.c4 (known since at least a 1947 game of Emil Diemer's - the game is not in Mega26), and 8.h4 (the earliest encounter in Mega26 being a a 1997 game between two unrateds).
LESSON: it is good to look at your games, but it is so much better to study them.
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