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| My latest chess pen |
Faced a Dutchman.
Maarten Post (1834) - Spanton (2035)
Sicilian Accelerated Dragon
1.e4 c5 2.Nf3 g6 3.d4 cxd4 4.Nxd4 Nc6 5.Be3 Bg7 6.Nc3 Nf6 7.Be2
This is second in popularity to 7.Bc4.
7...0-0 8.Nb3!?
This is third in popularity, behind 8.Qd2 and especially 8.0-0, but scores better than both of them in ChessBase's 2026 Mega database, and is marginally the top choice of Stockfish18 and Dragon1.
8...a5!?
More common is 8...d6, transposing into a mainline Dragon, reaching a position occurring 2,757 times in Mega26. The text keeps the game in Accelerated lines.
9.a4 d5!?
The thematic Accelerated move - here played as a sacrifice.
10.exd5 Nb4
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| How should White proceed? |
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11.0-0
The way to hold on to the pawn is with 11.Bf3, when the main line in Mega26 runs 11...Bf5 12.Rc1 Rc8 13.0-0, with the upper hand for White, according to the engines. A possible improvement is 11...e5!?, when 12.dxe6 Bxe6 seems to give Black better compensation for a pawn than in the main line.
Rather than castling, a more popular way to give the pawn back is with 11.d6!?, with an unclear position.
11...Nfxd5 12.Nxd5 Nxd5 13.Bd4 Bf5
13...e5? is the most popular continuation in Mega26, albeit in a position with only 16 games, but that runs into 14.Bc5 Re8 15.Bb5.
14.Bxg7 Kxg7 15.Nd4!?
This apparent-novelty is liked by the engines, along with the known move 15.Bf3.
15...Qd7?!
Probably better are 15...Be4 and 15...Nf4!?
16.Bf3
The engines reckon 16.Bb5 Qc8 17.Re1 is best, giving White the upper hand, while 16.Nxf5 Qxf5 17.Bg4 Qf4!? is equal, according to Stockfish18, but slightly better for White, according to Dragon1.
16...Rfd8 17.c3 h5 18.Re1 Bg4 19.Bxg4 hxg4!? 20.Qe2 Re8 21.Rad1 Nf6!?
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| 21...Nf6!? is possible, as the white knight does not have a crushing reply |
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22.Nb5 Qc6 23.Rd4 Rad8!? 24.Rc4
Not 24.Rxd8 Rxd8 25.Qxe7?? as Black has 25...Re8.
24...Rd2!?
Black may even have a tiny advantage after 24...Qd7!?, the point being 25.Rc7 can be answered by 25...Qd5.
25.Rxc6 Rxe2 26.Rxe2 bxc6 27.Nd4
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| How would you assess this rook-and-knight ending? |
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The engines reckon it is equal, if Black finds the best continuation.
27...Rd8?
The engines give 27...c5! 28.Nc6 Nd5 29.Kf1 Nb6 (the passive 29...Ra8 may also hold, eg 30.Nxe7 Nb6) 30.b3 c4 31.b4 Nxa4 32.bxa5 Rc8 33.Nxe7 Rc5. Also better than the text is 27...Nd7, although 28.Nxc6 Nc5 29.Nxa5 Nxa4 30.Kf1 gives White an edge, according to the engines.
28.g3!?
This may be best, but 28.Rxe7!? is also possible as 28...c5?? fails to 29.Ne6+. However, 28...Rb8 29.Re2 Rb6 leaves White with a lot to do.
28...c5 29.Nc6 Rd1+ 30.Kg2 Ra1?!
Probably better is 30...Nh7!?, hoping to weave a mating net, eg 31.Nxa5?? loses to 31...Ng4. However, 31.h3 gxh3+ 32.Kxh3 leaves White with at least the upper hand, according to the engines.
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| White to play and win |
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31.Nxa5?
Winning is 31.Rxe7, not least because 31...Rxa4?! runs into 32.Ne5.
31...Rxa4 32.Nb3
The engines agree this is best, but also agree the win has gone.
32...c4 33.Nd2 e6 34.Re5 Nd7 35.Re4
White may have a slight edge after 35.Rb5, according to the engines.
35...Nb6 36.Rxg4 Ra2 37.Nxc4 Nxc4
There is nothing is 37...f5 as White has 38.Rd4.
38.Rxc4 Rxb2 39.Rc7 g5 40.h3 Rc2 41.Kf3 Kg6 42.Ke3 ½–½