There are six dates for games before Christmas, after which players will be divided into three or four divisions for an additional seven possible games.
Last night's game turned out to be replete with sharp and somewhat unusual tactics.
Spanton (1953) - Stephen Welch (1411)
Caro-Kann Tartakower
1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Nxf6+ exf6 6.Be3!?
Fourth-most popular in ChessBase's 2026 Mega database, behind 6.Bc4, 6.Nf3 and especially 6.c3.
6...Bd6 7.Bd3 0-0 8.Ne2!?
Avoiding the pin that is available to Black after 8.Nf3.
8...Bg4!?
Pinning anyway! Normal is 8...Re8.
9.h3 Bh5
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10.Qd2
Stockfish18 and Dragon1 like castling and 10.c4!? After the latter, they reckon 10...Bb4+ 11.Kf1!? leaves White with at least a slight edge, a possible continuation being 11...Bd6!? 12.g4!? Bg6 13.h4 Bxd3 14.Qxd3 Re8 15.h5, reaching a an imbalanced position that the engines agree favours White.
10...Re8 11.0-0 Nd7 12.c4
One of the points of 6.Be3!? is to get in c4 without spending a a tempo on c3.
12...b6 13.b4!? Qc7?!
The engines strongly dislike this, preferring 13...Bg6, albeit giving White a slight edge.
14.c5!?
Gaining space, but making the d pawn backward.
14...bxc5 15.dxc5?!
Almost certainly stronger is 14...bxc5!?, keeping Black's minor pieces out of the key e5 square, and prioritising dynamism over structure.
15...Be5
The engines give 15...Bh2+ 16.Kh1 Ne5, reckoning White has a slight edge at best.
16.Rab1 Rad8
SW offered a draw in my time.
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White has the endgame advantage of a farside pawn-majority, but for now that is somewhat overshadowed by the activity of Black's pieces. Nevertheless the engines give White at least a slight edge.
17.f4?!
Premature.
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17...Bxe2
This is fine, but the engines highlight the strength of 17...Nxc5!, when 18.bxc5 (not 18.Bxc5?? Bxe2 19.Qxe2 Bd4+ etc) Bxe2 19.Qxe2 Bd4 leaves Black slightly better, the main line running 20.Bxh7+ (forced - 20.Rf3? loses to 20...Rxe3! 21.Rxe3 Qxf4 22.Re1 Re8) Kf8 21.Qh5 Rxe3.
18.Qe2?
Correct is 18.Bxe2, with a slight edge, according to the engines.
18...Bd4 19.Bxh7+?!
This works out well, but is objectively bad. The engines reckon White should sac the queen with 19.Bxd4!? Rxe2 20.Bxe2, when White has rook and two bishops for queen and knight, but may not be losing (the engines disagree).
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19...Kxh7?
Both other king moves win, eg 19...Kf8 20.Rb3 Rxe3! 21.Rxe3 Re8 22.Rf3 Rxe3! 23.Rxe3 Qxf4.
20.Qh5+ Kg8 21.Bxd4
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21...Re4 22.Rbd1
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22...Rde8
The engines reckon Black had to find 22...Nf8!, when both the bishop and white f pawn are en prise, so the latter falls. The problem with immediately playing 22...Rxf4 is that, after 23.Rxf4 Qxf4 24.Bf2!, the knight is pinned. Play might continue 24...Qb8 25.b5!, when 24...Qxb5 25.Qf5 Qb7 26.Qd3 leaves White up about +4.00, while 24...Ne5 25.b6! axb6 26.cxb6 is also fatal for Black in the long run, according to the engines. However, it is probably fair to say finding quite a few of these moves would tax even masters, never mind club players.
23.g3?!
Probably the wrong way to hold on to the f pawn. Correct, according to the engines, is 23.Qf3 or 23.Qg4.
23...Re2?
The engines reckon Black is equal after moves such as 23...Nf8, 23...a5 and 23...Qb7.
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24.Rf2
24.Rf2
24.Be5! wins the exchange.
24...g6?
White is a pawn up, but only slightly better, after 24...Re1+ or a retreat such as 24...R2e4, according to the engines.
25.Rxe2!
This is one of most clearly advantageous cases of giving up a queen for two rooks, but even so I was unsure about playing it - perhaps an example of how conditioned chessplayers are to venerate the queen.
25...gxh5 26.Rxe8+
White's advantage is roughly the equivalent of being up a rook (Stockfish18) or up almost a rook and a minor piece (Dragon1).
26...Kg7
This is apparently best, while if 26...Kh7, then 27.Bf2!? is strongest, according to the engines.
27.Re7
Now the knight falls.
27...Qc8 28.Rxd7! Kg6 29.Ba1 1-0