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| Mausoleum built by the Czechoslovak-Yugoslav League to honour soldiers from what would become Yugoslavia who were killed in WW1 |
Spanton (2003) - Jindřich Papay (1945)
French Winawer
1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.Bd2 Bd7!?
Several other continuations are more common, including 5...cxd4 and especially 5...Ne7, but the text has been played by grandmasters.
6.a3!?
The engines agree this is stronger than the more popular moves 6.Qg4 and 6.Nb5.
6...cxd4?!
Black should probably prefer 6...Bxc3.
7.axb4 dxc3 8.Bxc3
| Black has ceded the bishop-pair and given White a useful half-open a file, factors which add up to White having a positionally won game, according to Stockfish18 and Dragon1 |
*****
*****
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*****
8...Ne7 9.Bd3 Ng6 10.Nf3 Nf4!? 11.Bf1!? g5?!
This type of thrust is rarely good, and this position is almost certainly not an exception.
12.Qd2 Rg8 13.h4 h6 14.h5 d4!?
Giving up a pawn, so the king's knight has a retreat square in the event of White playing g3.
15.Bxd4 Bc6!?
The engines agree this active move is the best chance in a bad position.
16.b5!? Be4 17.c4!? Kf8?
The engines reckon Black should play 17...Bxf3!? 18.gxf3 Nd7, or 17...a6, with ...Nd7 to come.
18.Bc5+
Even stronger are 18.Rd1, 18.Qe3 and 18.0-0-0.
18...Kg7 19.Bd6 Nd7?!
Exchanging on f3 is probably better.
20.Qe3 f5?!
And here the engines reckon Black should settle for 20...Bxf3 21.Qxf3 a6!?, despite White having 22.g3.
21.exf6+ Nxf6 22.Be5 Nd3+ 23.Bxd3 Qxd3
*****
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24.Qxd3
Even stronger is the engines' 24.Qc5!, when Qe7+ and Rd1 cannot both be met.
24...Bxd3 25.0-0-0 Rgd8
Not 25...Bxc4?? 26.Rd7+.
26.b3 Kf7 27.Bc7!? Rdc8
Not 27...Rd7?? 28.Ne5+.
28.Ne5+ Ke8 29.Rxd3 Rxc7 30.f3!?
Restricting the black knight.
30...Nd7 31.Nxd7 Rxd7 32.Rhd1 Rxd3 33.Rxd3
*****
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White is a pawn up, has the open file, and has fewer pawn-islands, advantages worth more than +4.00, according to the engines.
33...Ke7 34.Kc2 a6!?
This lets White undouble the b pawns, but activating the black rook is the engines' top choice.
35.bxa6 Rxa6 36.Kc3 Rc6 37.b4 Ra6 38.c5 b5 39.Kd4
The engines agree with not taking en passant.
39...Ra4 40.Rb3 Ra1 41.Rd3 Rb1 42.Kc3 Rc1+ 43.Kb2 Rg1
*****
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44.c6?
Impatience, throwing away nearly all of White's advantage. Best is 44.Rd2, but 44.g4 also wins.
44...Rxg2+ 45.Kb3 Rg1 46.c7!?
There is no longer any win, whatever White plays.
46...Rc1 47.Rc3 Rxc3+ 48.Kxc3 Kd7 49.Kd4 Kxc7 50.Ke5!?
Or 50.Kc5 e5!, when 51.Kxb5? loses to 51...e4!, so White has to play 51.Kd5 Kd7 52.Kxe5, but 52...Kd7 draws.
50...Kd7 51.Kf6 Kd6 52.Kg6 Ke5
This draws easily enough, but the engines reckon Black has at least a slight edge after 52...e5!? 53.Kxh6 e4!? 54.Kxg5 (54.fxe4? g4 wins for Black) exf3 55.h6 f2 57.h7 f1=Q, although 58.h8=Q gives White a tablebase draw.
53.Kxh6 Kf6 54.Kh7 Kf7 55.Kh6
Not 55.h6? e5 etc, eg 56.Kh8 e4! 57.fxe4 g4 58.e5 g3 59.e6+ Kxe6 60.Kg8 g2 61.h7 g1=Q 62.Kh8 (hoping for stalemate) Qa7 63.Kg8 Qf7+ 64.Kh8 Qf8#.
55...Kf6 ½–½



