The Tip still does not appear on the mobile version of my blog, but that is a different story ...
BEAU CHESS - the post-work workings-out of a chess amateur
I begin this blog after getting back into league chess following many years' absence due to work. My post-job status also means I am able to play more tournament chess. My new club in London is Battersea and my first game for them is on Thursday September 14, 2017. I start with a Fide rating of 1858, an ECF grade of 169 (=1968 elo) and an ICCF correspondence rating of 2267. My current Fide is 1911, my ECF is 1940 and my ICCF is 2369.
Tuesday, 5 May 2026
Good News
LOOKS like Blogger have sorted the problem with their feeder widget, as my Chess Tip Of The Day on the website version of Beau Chess seems to be daily updating again.
Summing Up Coventry
MY score for Wessex B of +2=0-1 at the final weekend of the Four Nations Chess League gained 3.6 ECF and 6.0 Fide elo.
Chess Tip Of The Day 394
I have developed a rough method for a preliminary evaluation of rook endings. For each favourable element, such as an extra pawn, spatial advantage, the more-active rook, or an important weakness in the enemy's camp, one point is awarded. If the difference between the two sides is one point the position is clearly better but not necessarily winning. With the exception of some extreme cases a score of 2-0 or 3-1 should guarantee a win.
Mihail Marin, Learn From The Legends
Monday, 4 May 2026
4NCL Round 11
PLAYED on board one (of six) for Wessex B against Oxford 3 today.
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Philip Neatherway (1835 ECF/1804 Fide) - Spanton (1940 ECF/1911 Fide)
Sicilian Accelerated Dragon
1.e4 c5 2.Nf3 g6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Bg7 6.Be3 Nf6 7.Bc4 0-0 8.Bb3 d5!?
| 8...d5!? is the 'new' move I blogged about last month while playing at the world team 65+ championship in Albania |
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9.Nxc6!?
Varying from Neatherway (1806) - Jacques Parry (1596), London Classic Open 2017, which went 9.exd5 Na5 10.d6?!, when the simple 10...Qxd6 would have given Black a slight edge, according to Stockfish17.1 and Dragon1 (they also like 10...Ng4!?).
The main line in ChessBase's 2026 Mega database runs 10.0-0 Nxb3 11.Nxb3 b6 12.Qd2 Bb7 13.Rad1 Qd7, when Black has sufficient compensation for a pawn, according to the engines, but the whole variation is in its (relative) infancy, and a consensus has not emerged as to how White should proceed.
9...bxc6 10.exd5 cxd5 11.0-0!?
After 11.Nxd5 Nxd5 12.Qxd5 Bxb2 Black has at least equalised, according to the engines, and if 12.Bxd5, they reckon both 12...Bxb2!? and 12...Qa5+ at least equalise.
11...Bb7 12.h3!?
This may be too slow. The engines do not agree on how White should play, but they suggest 12.Bd4, 12.Re1 and 12.Na4!?
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12...e5!?
This may be a novelty, and anyway is probably an improvement on the known move 12...Qa5.
13.Bg5
The engines suggest attacking Black's centre immediately with 13.f4!, when their main line runs 13...d4 14.fxe5 dxe3 15.exf6, and either 15...Bh6 or 15...Qb6!?, claiming Black has more than enough for a pawn. Also possible is 13.Bc5, as long as White does not meet 13...Re8 with 14.Ba4?!, when Black has 14...d4! as 15.Bxe8 Qxe8 16.Ne2 fails to 16...Qc6!
13...d4 14.Ne2 Qb6 15.Ng3 Qc6 16.f3 Nd5 17.Bxd5!?
The engines do not like this, preferring 17.Qd2.
17...Qxd5 18.c3 d3!?
| The d pawn may never queen, but it is unlikely to be endangered either as Black has the only light-square bishop |
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19.Qd2 f6 20.Be3
The engines prefer getting rid of the bishop-pair with 20.Bh6.
20...f5 21.Bf2 h5!? 22.Rfe1 Kh7 23.Nf1 Bh6 24.Be3 f4!?
The engines agree both the text and 24...Bg7!? are better than swopping bishops.
25.Bf2 Rfe8 26.Rad1 Red8?!
This gives away much of Black's advantage, according to the engines. They prefer offering the a7 pawn with 26...Rad8, meeting 27.Bxa7 with 27...g5!?, 27...Rd7 or 27...Qxa2, eg 27...g5!? 28.Nh2 Bg7!? 29.Ra1!? Qa5 30.Bf2 e4!? 31.fxe4 Bxe4, when they reckon Black has a positionally won game.
27.Nh2?!
This does not seem to achieve anything, whereas the engines' 27.c4!? offers counterplay, eg 27...Qd6 28.Qa5, with pressure. Perhaps Black should try 27...Qxc4, but 28,Rxe5 Rd7 29.Qa5 again offers counterplay.
27...a5 28.c4!?
With the same idea as at move 27, but the inclusion of Nh2 and ...a5 favours Back.
28...Qd6 29.Qc3 Bg7 30.Qb3
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30...Rd7
The engines give 30...Rab8!?, and if 31.Ba7, then 31...e4! 32.Bxb8 Rxb8, when Black has obvious compensation for the exchange, and, they reckon, is winning comfortably.
31.c5 Qd5 32.Qxd5 Rxd5
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White's queenside pawns give counterplay, but Black's extra space, bishop-pair and dangerous passer on d3 add up to a winning advantage, according to the engines.
33.Nf1 Ba6
The engines give 33...g5 34.Nd2 g4!? 35.fxg4 hxg4 36.hxg4, after which Black's central pawn-mass is very threatening.
34.Nd2 Rb8 35.b3 a4?!
The wrong plan, according to the engines. They give 35...g5, and if, as in the game, 36.Re4, then 36...g4!? 37.hxg4 hxg4 38.g3!?, awarding Black at least the upper hand after 38...gxf3 or 38...Rf8. Perhaps 36.Nc4 is better, but then 36...a4, among other moves, also gives Black at least the upper hand, according to the engines.
36.Re4 axb3 37.axb3 Bf8 38.Ra4 Bb7?!
Probably better is 38...Bb5.
39.b4
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39...Bc6 40.Ra7+
Even stronger, according to the engines, is 40.Ra6!?, eg 40...Bb5 41.Ra5 Rdd8 42.Ne4 Kg8 43.Ra7 Bg7 44.Be1!? Ra8 45.Rxa8 Rxa8 46.Nd6 Bc7 47.Rxd3.
40...Kh6 41.Rb1 Rd7 42.Ra6
White is at least slightly better after 42.Rxd7 Bxd7 43.Ne4, according to the engines.
42...Bb5 43.Re6 Re7 44.Rxe7
PN offered a draw.
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Black has the bishop-pair, but White has a connected pair of passed pawns. However, both Black's passer and the white duo are easily blockaded, and the position is equal, according to the engines.
44...Bxe7 45.Kf1?!
But the position is not equal anymore. White should almost certainly have stopped Black taking the open file. After 45.Ra1, the engines reckon the position is completely equal, one sample line running 45...Bc6 46.Ra6 Bd5 47.Ra7 Bf8 48.Rd7 Bc6 49.Rxd3 Rxb4.
45...Ra8 46.Ke1?
Immediate king centralisation is not right in this situation. The engines suggest improving the knight with 46.Ne4, meeting 46...Ra3 (46...Ra2?? 47.Nc3) with 47.Ke1, when they agree Black has a slight edge, but no more.
46...Ra2
| PN spent about 21 minutes on his next move, thus flouting grandmaster John Nunn's 20-minute rule |
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Nunn wrote in Secrets Of Practical Chess (Gambit 1998): "When analysing a given position, it is fair to say that one almost always sees more in the first five minutes than in the next five minutes. The five minutes after that is even less productive, and so on. I have observed that if a player spends more than 20 minutes over a move, the result is almost always a mistake. The normal decision-making process should not take longer than this, even in fairly complex situations."However, the move my opponent came up with is, for a while, the top choice of Stockfish17.1, although not of Dragon1.
47.c6!?
The engines come to more-or-less settle on 47.Rd1, but continue 47...Ba4 48.Rb1 Bb8!?, eg 49.Ne4 g5 50.g4!? fxg3 51.Bxg3 g4! 52.hxg4 hxg4 53.Bxe5 Re2+ 54.Kf1 gxf3 with what they reckon is a large advantage for Black. Note that 47.Ne4, trying to get the same sort of position as in the line 46.Ne4 Ra3 47.Ke1, runs into 47...Re2+, with fatal consequences whichever way the king moves, eg 48.Kf1 Rc2 49.Ke1 g5, when one line continues 50.Rd1 g4!? 51.hxg4 hxg4 52.Rd2 (52,fxg4? Re2+) Rc1+!? 53.Rd1 Rc4 54.Rb1 g3 55.Bg1 Rc2 56.Nd2 e4! 57.fxe4 Bf6. These are long, and not simple, lines, but the engines' verdict always strongly favours Black.
47...Rc2?!
There is no need for this 'cleverness'; 47...Bxc6 is both simple and good.
48.Bc5!?
This seems White's best try.
48...Bxc5
Apparently much stronger, but also more complicated, is the engines' 48...Bh4+!? 49.Kd1 Ba4 50.Rb3!? e4!? (50...Bxb3? 51.Nxb3, when 51...Bd8 is forced, but 52.Nc1!? completely equalises, according to the engines) 51.fxe4 f3! 52.gxf3 Bg5 53.c7 Rxd2+ 54.Ke1 Bd7 55.b5 Be6 56.Rc3 Rc2!? 57.Bf8+ Kh7 58.Rxd3 Bh4+ 59.Kd1 Rxc7, after which Black is winning on material.
49.bxc5 Bxc6 50.Rb3 Rxc5 51.Rxd3
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Black is a pawn up, and has the generally better minor piece for cooperating with a rook, but all the pawns are on one side of the board. Stockfish17.1 for quite some time gives Black only a slight edge, while Dragon1 reckons Black has the upper hand. However, given longer to calculate, the engines reverse their positions, with Stockfish17.1 giving Black the upper hand, but Dragon1 calling White only slightly worse.
51...Bb5 52.Rd6 Rc1+ 53.Kf2 Rc2 54.Rd5 Bc6 55.Rd6 Kg7
Nevertheless, it is one of those positions where the better side can keep probing, knowing there should only be two possible outcomes (short of Black falling for a knight fork).
56.Ke1 Kf7 57.Kd1 Rc3 0-1 (Time)
PN said afterwards he thought White is lost. However, the engines disagree, but only if White plays 58.h4!, when they reckon Black probably has just a slight edge. Other plausible moves seem to lose, eg 58.Ke1 g5!? 59.Kf1 g4!? 60.hxg4 hxg4 61.fxg4 Rc1+ 62.Kf2 Ke7 63.Rd3 Rc2 64.Kg1 e4 etc.
Wessex B won the match 3.5-2.5, finishing 13th of the 30 teams that entered Division Four.
Chess Tip Of The Day 393
There are said to be two ways of improving as a chess player - by accumulating knowledge and by working on your shortcomings. For beginners, the acquisition of information is more important. For more experienced players, who already possess a solid theoretical grounding, efforts to eradicate a range of characteristic mistakes become no less important.
Vladimir Popov, Chess Lessons
Sunday, 3 May 2026
4NCL Round 10
PLAYED on board one (of six) for Wessex B against a junior (born 2009) for Ashfield 2 this afternoon.
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Final standings in the triangular match:
Wessex B 3.5-2.5 Iceni2
Ashfield 2 4-2 Wessex B
Iceni 2 1-5 Ashfield 2
Sebastian Griffin-Young (1901 ECF/1841 Fide) - Spanton (1940 ECF/1911 Fide)
King's Indian Attack
1.g3 d5 2.Nf3 c5 3.Bg2 Nc6 4.0-0 e5 5.d3 Nf6 6.e4!?
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6...dxe4 7.dxe4 Qxd1 8.Rxd1 Bg4
If 6...Nxe4?!, then 7.Nxe5! is good for White as 7...Nxf2?? (this has been played) loses to 8.Bxc6+ bxc6 9.Kxf2.
9.Re1 Rd8
Stockfish17.1 and Dragon1 prefer getting the queen's rook to d8 via 9...0-0-0.
10.Na3!?
This is not in ChessBase's 2026 Mega database, which has 10.h3, 10.c3 and 10.Nbd2? (10...Nb4).
10...Be7
The engines suggest 10...Be6!?, 10...h6 or 10...Bd6.
11.Nc4 Bxf3?!
Breaking the well-established rule that when you have a bad bishop (in this case the king's bishop, hemmed in by black pawns), you should not swop your good bishop.
12.Bxf3 0-0
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Black's light-square weaknesses are probably the main reason why the engines award White the upper hand.
13.Ne3 g6 14.c3 Kg7 15.Nd5 Rd7 16.Be3
The engines like 16.Nxf6!?, or starting to advance on the kingside with 16.h4 or 16.g4!?
16...b6
Black equalises (Stockfish17.1), or comes close to it (Dragon1), with 16...Nxd5!? 17.exd5 Na5.
17.Rad1
Again the engines like swopping on f6.
17...Rfd8
And here they again like swopping on d5.
18.Rd2
I will not repeat the obvious, but at this point the engines also like 18.Bc1!?, eg 18...h5 19.h4 Rd6 20.Kf1!?, claiming Black has nothing more constructive than 20...R6d7!?, but then they seem to run short of ideas, one line given being 21.Kg2!? Rd6 22.Kf1!?, nevertheless agreeing White has the upper hand.
18...Na5!?
Stockfish17.1 reckons this is even better, albeit marginally, than 18...Nxd5. Dragon1 is not so sure.
19.b3 Nxd5 20.exd5 Nb7
The engines suggest 20...c4!?, eg 21.b4 Nb7. However, Stockfish17.1 recommends sacrificing a pawn with 21.d6!? Rxd6 22.Rxd6 Rxd6 23.b4 Nc6, claiming the bishop-pair gives enough compensation.
21.c4 Nd6
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White has the bishop-pair and a protected passed pawn, but the latter is well-blockaded, and only likely to become dangerous in an ending. Meanwhile, the bishops do not have open diagonals on which to work. The engines call the game equal.
22.Rde2 f5 23.Bg2 Bf6 24.h3 h5 25.h4 Re7 26.f3!? Rde8 27.Bf2 g5!?
The engines prefer 27...e4 or 27...a5.
28.hxg5 Bxg5 29.Be3?!
Unnecessarily giving up the bishop-pair. The engines suggest getting White's queenside going with 29.b4!?, eg 29...cxb4? 30.c5. Better is 29...Nxc4, but 30.bxc5 bxc5 31.Bh3!? gives White plenty for a pawn, with the position opening up for the bishops.
29...Bxe3+ 30.Rxe3 Kf6 31.Kf2
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31...f4
This is reasonable, but best may be the engines' 31...h4!?, eg 32.gxh4 f4 33.R3e2 Rh7, when Black will regain the pawn, with a position the engines disagree about. Dragon1 reckons Black is winning, but Stockfish17.1 gives Black only the better part of equality. Allow the engines more time, and they start to see more resources for White, with Dragon1 downgrading Black's advantage to the upper hand, and Stockfish17.1 giving Black a tiny edge worth about a tenth of a pawn. A possibly better response is 32.f4!?, when 32...hxg3+ 33.Kxg3 again brings disagreement, except both engines reckon Black is at least equal.
32.Rd3!?
Possibly better is 32.R3e2, or 32.gxf4 exf4 33.Rxe7 Rxe7 34.Rh1.
32...fxg3+ 33.Kxg3 Rg8+ 34.Kf2 Reg7 35.Bf1 Nf5
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36.f4!?
The engines like this pawn sacrifice to activate the e1 rook, although they reckon other moves also give complete equality.
36...exf4 37.Re6+ Kg5 38.Bh3 Nd4 39.Re5+ Kh4 40.a3!?
40.Re4 and 40.d6!? maintain equality, according to the engines. They strongly dislike the text at first, but, given time, Stockfish17.1 reckons White is still holding, although Dragon1 gives Black the upper hand.
40...Rg3
Dragon1's idea at first is 40...f3, but 41.Bf1 seems to hold, It switches to 40...Rg5, but White seems fine after 41.Rxg5, followed, whichever way Black recaptures, by 42.d6!? Dragon1 later likes the text for a while, and the move comes to be Stockfish17.1's top choice, again for a short time.
41.Bf1?
But the engines agree this is wrong, preferring 41.Rxg3 Rxg3 42.Bg2, with what they reckon is enough compensation for a pawn.
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41...Rxd3?
Simplification helps White. The engines reckon both ...Kg4 and ...a5 win, eg 41...Kg4 42.d6!? Rd8 43.Rd5, and now 43...Rxd3 44.Bxd3 h4, with a large advantage for Black.
42.Bxd3 Rg3 43.Be2!?
The text threatens mate in one, but White completely equalises with 43.Be4, according to the engines.
43...Nxe2 44.Kxe2
| Black has one move that wins (Dragon1) or draws (Stockfish17.1), but plenty of continuations that lose |
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44...Rg7?
Correct is 44...Rg5!, when 45.Rxg5?! Kxg5 gives a pawn ending that, despite White's protected passed pawn, is won for Black (Dragon1) or at least gives Black the upper hand (Stockfish17.1), eg 46.Kf3 h4 47.Kg2 Kf5 48.Kf3 h3 49.a4 Ke5 50.Kf2 Kf5 51.Kf3, after which it is hard to see how Black makes progress, even though Dragon1 reckons Black's advantage is equivalent to more than four pawns. However, note that 46.d6? definitely loses to 46...Kf6 47.Kf3 Ke6 48.Kxf4 Kxd6 49.Kg5 Ke5 etc.
Instead of trading rooks, White can play 45.Re7, when 45...Kg3 is completely equal (Stockfish17.1) or leaves Black with the upper hand (Dragon1). This time, however, giving the engines more time leads Stockfish17.1 to backtrack a little and award Black a slight edge. Play might continue 46.d6 f3+ 47.Kf1 Rg6 48.d7 Rd6 49.Rg7+ Kf4 50.Kf2 Rd2+ 51.Ke1!? Rd3 52.Kf2 h4 53.Rh7 Kg5 54.b4!?, after which the engines agree the position is completely equal.
45.Kf3
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45...Rf7 46.d6 Rg7 47.Rd5 Rg3+ 48.Kxf4 Rg4+ 49.Ke5 Rg8 50.d7 Rd8 51.Kd6 Kg4 52.Kc7 1-0
After 52...Rxd7 53.Rxd7 h4, White sacrifices the rook for the h pawn, leaving White's king to mop up the black queenside pawns.
Wessex B 3.5-2.5 Iceni2
Ashfield 2 4-2 Wessex B
Iceni 2 1-5 Ashfield 2
Chess Tip Of The Day 392
When your head is spinning with success, that is the time when the blunders occur. So try to develop the rule for yourself that when you seem to be getting close to a win, be on the lookout.
Alexander Kotov, Think Like A Grandmaster
Saturday, 2 May 2026
4NCL Round Nine
PLAYED on board one (of six) for Wessex B against Iceni B this afternoon.
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Spanton (1940 ECF/1911 Fide) - John Feavyour (1843 ECF/1944 Fide)
Sicilian Bb5(+)
1.e4 c5 2.Nf3 d6 3.Bb5+ Bd7 4.Bxd7+ Qxd7 5.0-0 Nf6 6.Qe2 Nc6
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7.c3
Trying to build a centre is the main continuation, but also popular is 7.Rfd1.
7...g6
The main line in Mega26 runs 7...e6 8.d4 cxd4 9.cxd4 d5!? 10.e5 Ne4 11.Be3 Be7 12.Ne1!? f6!? 13.f3 Ng5 14.Nd3 0-0, when Black has equalised (Stockfish17.1) or is only slightly worse (Dragon1).
8.d4 Bg7!?
Black more usually plays 8...cxd4 9.cxd4 Bg7!?, although the engines fluctuate between 9...Bg7!? and 9...d5!?, with, in the latter case, play similar to the previous note.
9.d5!?
The engines prefer this over the commoner 9.Rd1.
9...Ne5
The engines suggest 9...Na5 or 9...Nb8.
10.Nxe5 dxe5 11.Nd2 0-0
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White has the better pawn-structure, a fine outpost on c4 for the knight, and a little more space in the centre. The engines give White the upper hand.
12.Nc4 Nh5 13.Be3 Nf4!? 14.Bxf4
This seems better than 14.Qf3 f5 15.Bxf4 fxe4 16.Qxe4 Rxf4, although the engines reckon White would still have an edge.
14...exf4 15.Rfd1 b6
On 15...b5!?, White has 16.Na5, with Nc6 to come, although it is not clear the knight is better on c6 than on c4.
16.a4 Rab8 17.e5!? Qf5 18.d6
The engines suggest 18.Rd2 or 18.f3.
18...exd6 19.exd6 Rfe8 20.Qf3 Qe4?
| This looks like a forcing move in that the black queen hits the knight as well as the white queen, but there is a serious flaw |
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21.d7!
White wins the exchange.
21...Qxc4 22.dxe8=Q+ Rxe8
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23.Rd7!? Qb3?
If 23...Qxa4!?, White has 24.Qd1!? (Rxa4?? Re1#), eg 24...Qxd1+ 25.Raxd1 a5 26.Rd8, getting down to a rook-v-bishop ending, when Black's two extra pawns will soon fall. Nevertheless, the engines reckon 23...Qxa4!? is better than the text, although they suggest meeting 24.Qd1!? with 24...Qe4, allowing 25.Rdxa7.
24.Qxf4 Qe6 25.Rdd1 Qb3
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26.Qc1 Qc4 27.g3 h5 28.Re1 Rd8 29.Qc2 Bf6 30.Re4 Qd5 31.h4 Qf5 32.Kg2 Bg7 33.Rae1 Kh7 34.Qe2 Bh6 35.f4!?
This weakens the position of the white king, but it is playable because White's advantage is so large.
35...Qd5 36.Kh2 Bg7 37.Re7 a5 38.Rf1 Qf5 39.Rd1 Rf8!?
This is horribly passive, but keeps pieces on the board.
40.Qe4 Qg4 41.Rd6
At least one black queenside pawn must fall.
41...Qc8 42.Rxb6 Qd8 43.Rbb7 Qd2+ 44.Qe2 Qd5 45.Rb5 Bf6 46.Re3 Bc8 47.Qd3 Qc6 48.Re5 Bf6!?
The engines reckon this may be Black's best move, which only goes to show how desperate Black's position is.
49.Rxh5+ Kg7 50.Rhxc5 Qe6 51.Rd5 Qe1 52.Qd2 Qf1 53.Qg2 Qe1 54.Rd2 Re8 55.Rbd5!?
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55...Bxh4!?
This should not work, but it is surely Black's best practical try.
56.gxh4
Simpler is 56.Qf2!?
56...Qxh4+ 57.Qh3
Not 57.Kg1?? Re1+.
57...Qxf4
On 57...Qf1 I planned 58.f5!?, the point being 58...Rh8? loses to a mate that starts with 59.f6+!
58.Qg3 Rh8+ 59.Kg2 Qe4+ 60.Kf2 Rh1 61.Rd1?!
61.Qe5+ puts an end to Black's threats.
61...Qc2 62.R1d2 Qb1 63.Ke3 Re1+ 64.Kd4 Qe4+ 65.Kc5 Qe7+ 66.Qd6 Qa7+ 67.Kb5 Re6!?
This loses instantly, but Black has anyway run out of checks.
68.Qxe6! fxe6 69.Rd7+ 1-0
After today's games, the triangular match stands as follows:
Wessex B 2-1 Iceni2
Ashfield 2 1.5-1.5 Wessex B
Iceni 2 0-3 Ashfield 2
That Was Quick!
HAVING reported a problem with the Chess Tip Of The Day feeder on my blog, I received an answer within a couple of hours from a Blogger "Diamond Product Expert."
He told me he had successfully reproduced the issue I was experiencing and had reported it to the powers that be for fixing.
Meanwhile, he gave me a workaround that seems to work ...
4NCL Final Weekend
AM playing for Wessex B in the the fourth division of the Four Nations Chess League.
It is the last weekend of the 2025-6 season, and is being held at a Holiday Inn about five miles from Coventry rail station.
Three rounds will be played over three days, each with a time limit of 40 moves in 90 minutes, a further 30 minutes to finish, and a 30-second increment throughout.
Because there is an odd number of teams, three teams (in this case Iceni B, Ashfield B and Wessex B) will receive 'triangular' pairings today and tomorrow.
This is an ingenious system that caters for odd numbers without resorting to byes.
Like many clever ideas, it is much simpler to understand than to explain, and for those interested, the details are here, but basically today one half of Wessex B will play one half of Iceni B, while the other half of Wessex B will play half of Ashfield B.
Meanwhile, those halves of Iceni B and Ashfield B not playing Wessex B, will play each other, and the same happens tomorrow, except the halves are rotated so everyone plays someone new.
[Round 11 on Monday will feature a half-triangular match between three other teams. If you understood how a full-on triangular match works, you will probably be able to guess how a half one operates.]
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| Image by uxwing |
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