Showing posts with label Blackmar-Diemer Gambit. Show all posts
Showing posts with label Blackmar-Diemer Gambit. Show all posts

Wednesday, 20 May 2026

Lessons From Bregenz III

I HAVE had the following position three times in my games.
In each case it arose after the moves 1.e4 d5 2.d4!? exd4 3.Nc3 Nf6 4.f3 Bf5!? 5.g4 Bg6 6.g5 Nd5 7.Nxe4 e6
I first had it at Guernsey in 2005, when I continued 8.Nh3!?, which was apparently a novelty, although ChessBase's 2026 Mega database has two subsequent games with the same continuation.
According to my notes, my opponent, Dutchman Peter Vorstermans (1934), suggested 8.c4, which I noted was also recommended by Gary Lane in his 2003 book Blackmar-Diemer Gambit.
I also noted that my main engines at the time, which I am pretty sure were Hiarcs1.5a and Deep Fritz7, "love 8...Bb4+, but Lane gives a ?, continuing 9.Ke2!"
There is little doubt that Lane, and presumably Vorstermans, were ahead of contemporary engines, as modern engines, eg Stockfish18 and Dragon1, flash red when ...Bb4+ is inputted. agreeing that the best reply is Ke2.
I next had the diagram position in round one at Bregenz, where I again continued 8.Nh3!?, having no recollection of the Guernsey game.
That is understandable, since there are almost 21 years and more than 3,000 games between the two encounters, although I do find it surprising, and a little disappointing, that my calculations came to the same apparently sub-optimal solution in both cases.
The third time I had the diagram position was in round three at Bregenz, where I continued 8.Ne2!?, which is again almost certainly sub-optimal, showing how little I had taken from my experience two rounds earlier.
I probably should have chosen one of the two moves liked by Stockfish18 and Dragon1, namely 8.c4 (known since at least a 1947 game of Emil Diemer's - the game is not in Mega26), and 8.h4 (the earliest encounter in Mega26 being a a 1997 game between two unrateds).
LESSON: it is good to look at your games, but it is so much better to study them.

Monday, 18 May 2026

Lessons From Bregenz

IN round one of the Bodensee Seniors I was White against Kurt Vogel (1643).
The game began as a Scandinavian, 1.e4 d5, but I mixed things up by switching into the Blackmar-Diemer Gambit with 2.d4!?
There are 2,034 examples of this transpositional trick in ChessBase's 2026 Mega database, although, on the face of it, the trick rebounds on White as 2.d4!? scores 48%, seven percentage points lower than the mainline 2.exd5.
Then again, of all the moves after 1.e4 d5 that appear at least 100 times in Mega26, 2.d4!? records the second-highest score, so it has something going for it.
Not only that, but it has been played by grandmasters, although German GM Matthias Wahls, in a 1997 article for ChessBase, wrote: "The vast majority of Scandinavian Defence supporters are aware of the possibility of becoming involved in the BDG."
He furthered this by giving d4 a question mark, explaining that he had been taught a pawn is worth "roughly two to three tempi," whereas in the BDG White "only receives a single tempo for the sacrifice."
With all due respect, I am not sure Wahls is right about this.
After 2...dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3, the following position is reached 3,407 times in Mega26.
It is Black to move, but I am showing the board from White's viewpoint
Black has accepted the sacrifice by taking on f3 - until then it was still possible to decline the gambit, for example by 4...e3 (585 examples in Mega26).
After Nxf3, White has developed two pieces, against Black's one, and has opened diagonals for both white bishops, whereas Black has yet to open a diagonal for the f8 bishop.
I make that an advantage of two development tempi, and it will be three once White castles kingside, as the king's rook will land on the half-open f file.
True, it is Black to move, but even so, by my reckoning, White has the "roughly two to three tempi" that Wahls was taught is necessary for a positional pawn sacrifice.
Then again, show the diagram position to Stockfish18 and Dragon1, and they reckon Black has the upper hand, which rather supports Wahls' opinion.
Black should continue, according to the engines, with 5...c6, 5...Bf5 or 5...g6!? The last move is interesting as it was Diemer's choice when Bogoljubow played the gambit against him in 1952 at Baden-Baden. ChessBase gives the game as a White win, but Black made the last move, the final position is dead drawn, and no explanation is given as to what happened, so it is anyone's guess as to how the game ended.
Be that as it may, the main line in Mega26 runs 5...Bg4 6.h3 Bh5 (6...Bxf3 is also popular) 7.g4!? Bg6 8.Ne5 e6 9.Bg2 c6, reaching the following position.
White has developed three pieces, including a knight to the fifth rank, which, according to Tarrasch, counts as two development tempi
Black has developed two pieces, but it is White to move, and White can still castle kingside, developing the king's rook to a half-open file. Alternatively, White might castle long, in which case the queen's rook
will be developed to a half-closed file - one on which the black queen currently resides.
Again White seems to be getting "roughly two to three tempi" for a pawn.
Naturally, counting tempi is far from being the only way to evaluate opening play, and, in the diagram, after 6...c6, White has more space in the centre and on the kingside, but also a lot of holes.
This time the engines have a higher regard for White's play, rating the position as giving equal chances (Stockfish18) or at best giving Black a slight edge (Dragon1).
LESSON: as is often the case in chess, there is plenty of room for divergence of opinion, and the objective merits of a move, especially if it involves a gambit, may be very different from the practical results.

Tuesday, 12 May 2026

Bregenz Seniors Round Three

FACED a Swiss.

Spanton (1911) - Urs Scheidegger (1809)
Blackmar-Diemer Gambit
1.e4 d5 2.d4!? dxe4 3.Nc3 Nf6 4.f3 Bf5!? 5.g4 Bg6 6.g5 Nd5 7.Nxe4 e6
So far, all as in round one
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8.Ne2!?
This is second in popularity in ChessBase's 2026 Mega database to 8.c4, but is not liked by Stockfish18 or Dragon1.
8...f5?!
Apparently a novelty, and probably not a good one. The engines suggest 8...Nc6 or 8...h6!?
9.N4g3
White is slightly better after 9.gxf6, according to the engines, eg 9...Nxf6 10.Ng5!?, or 9...gxf6 10.c4!?, and if 10...Bb4+?!, then 11.Kf2!
9...Be7 10.f4 Bb4+?
There is no logic to this move.
11.c3 Bd6?!
The engines recommend eating humble pie with 11...Be7!?
12.Bg2 c6
How should White proceed?
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13.c4!?
Strong (and would have been even stronger at move 12), but needs to be followed up correctly. Also good is 13.h4.
13...Bb4+?!
The d5 knight should probably retreat to c7 or e7.
14.Bd2??
White is winning after moving the king, eg 14.Kf2!? Ne7 15.Qb3 a5 16.a3 Bd6 17.Qxb7, or 15...Qb6 16.c5 Qb5 17.Qxe6.
14...Ne3 15.Qb3
Objectively best, or rather least worst, may be 15.Bxb4!? Bxd1 16.Rxd1.
15...Nxg2+ 16.Kd1 Bxd2 17.Qxb7 Nd7 18.Kxd2 Rb8 19.Qxc6 Nh4
Even stronger is the engines' 19...Rxb2+!, eg 20.Kc1 Qb8!, and if 21.Qxg2, then 21...Qb4! 22.Rd1 Qa3!
20.Qxe6+
What should Black play?
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20...Kf8!
Despite the white queen looking so menacing, it is White's king that is in greater danger, which is why 20...Qe7 21.Qxe7+ Kxe7 21.b3 would be a great relief.
21.Kc2 Rb6?!
Probably better are two suggestions of the engines, 21...Qc7 and 21...h6.
22.Qe3 Qb8 23.Qa3+ Kf7 24.Nc3?
The engines give 24.Rac1!?, preparing to bring the king to (relative) safety on b1, while at the same time developing a piece.
24...Nf3?
Stronger are 24...Qxf4 and 24...Ng2.
25.Nd5?
25.Rad1 equalises (Dragon1) or comes close to it (Stockfish18).
25...Nxd4+! 26.Kd3 Rd6 27.Kxd4 Rxd5+!
This exchange sacrifice leaves the white king helpless
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28.cxd5 Qxf4+ 29.Kd3 Ne5+ 30.Kc2
Or 30.Ke2 Re8.
30...Qc4+
Much stronger is 30...Rc8+, but the text is plenty good enough, and Black's winning route is arguably a matter of taste.
31.Kd1?
There was more hope in 31.Qc3 f4+ 32.Kc1, eg 32...Qxc3+ 33.bxc3 fxg3 34.hxg3, when White has rook and two pawns for bishop and knight, but White's pawns are chronically weak, and the engines reckon Black's advantage is about equivalent to being up a piece.
31...Qxd5+ 32.Ke2 Qg2+ 33.Kd1
Or 33.Ke1 Nf3+.
33...Rd8+ 34.Kc1 Qd2+ 35.Kb1 f4+ 0-1

Sunday, 10 May 2026

Bregenz Seniors Round One

FACED a German.

Spanton (1911) - Kurt Vogel (1643)
Blackmar-Diemer Gambit
1.e4 d5 2.d4!?
This is strongly disliked by Stockfish18 and Dragon1, but they do not like 1...d5 either.
2...dxe4 3.Nc3 Bf5!?
This is third in popularity in ChessBase's 2026 Mega database, behind 3...e5!? and especially 3...Nf6.
How should White respond?
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4.f3
This was Alexander Alekhine's choice in a 1923 simul, but the engines suggest 4.g4 Bg6 and, probably, 5.Nge2 (Emil Diemer played 5,Bg2 in a 1972 game), claiming White has equalised.
4...Nf6
Alekhine - Lynn* Blount, Simul (Providence, Rhode Island) 1923, went 4...exf3 5.Qxf3!? e6 6.Qxb7 Nd7 7.Bb5 Nf6 8.Bg5 Be7?! (the engines suggest 8...Rb8 or 8...Qc8!?) 9.Bxf6?! (White is better after 9.Bxd7+, eg 9...Nxd7 10.Bxe7 Kxe7 11.0-0-0) Bxf6 10.Bxd7+ Kxd7, with equal chances, according to the engines (but 1-0, 46 moves).
After 4...Nf6 the game has reached, via transpositions, a tabiya of the BDG that occurs 846 times in Mega26 
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5.g4
More common is 5.fxe4!? Nxe4 6.Qf3 Nd6 7.Bf4 e6 8.0-0-0, when White has interesting compensation for a pawn, although Dragon1 (but not Stockfish18) reckons Black is still slightly better.
5...Bg6 6.g5 Nd5 7.Nxe4
Kurt Richter - Simon Rotenstein, Berlin Championship 1932, continued 7.fxe4?! Nxc3 8.bxc3 Bxe4 9.Nf3, with the upper hand for Black, according to the engines (but 1-0, 42 moves).
7...e6 8.Nh3!?
The engines prefer 8.h4, 8.c4 or 8.c3.
8...c6
This may be a novelty. Spanton (2018) - Peter Vorstermans (1934), Guernsey 2005, went 8...Be7 9.Bg2 h6 10.gxh6 Bh4+ 11.Ng3 gxh6 12.Bd2?! (White should probably castle, or play 12.Nf4) Nc6, with the upper hand for Black, according to the engines (0-1, 30 moves).
9.Bg2 Nd7 10.Qe2 N7b6 11.Bd2 Qd7 12.a4 a5 13.0-0 Be7 14.b3 0-0
Now both sides have castled, how would you assess the position?
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White's kingside looks a mess, but White's pawns give White more space, and White is capable of attacking on the queenside, in the centre and/or on the kingside. The engines reckon White has the upper hand (Stockfish18) or is at least slightly better (Dragon1).
15.Rad1 Qc8?!
Not a great square for the queen, and meanwhile Black is falling behind in development.
16.c4 Nc7?!
This drops a pawn, but 16...Nb4 17.Ne4 is also very good for White, according to the engines.
17.Qe1!? Bxe4?!
This probably makes matter worse.
18.fxe4 Nd7 19.Bxa5  b6 20.Bc3 Ne8 21.Qg3 Rb8 22.e5 g6!?
This is the top choice of the engines, but if 22...g6!? is really the best move in the position, it only goes to show how badly Black stands.
23.Qf3 c5
The engines give 23...b5 24.axb5 axb5 25.c5!?, with what they regard as a positionally won game for White.
24.d5 exd5?!
Natural looking, but it loses a piece, so Black had to try something like 24...Ng7 25.d6 Bd8, but with a horrible position.
25.Qxd5! 1-0
*Given as T Blount in Mega26, but it was probably Lynn Blount, champion of Providence Chess Club.

Sunday, 20 July 2025

Bad Bertrich Round Three

Spanton (1946) - Uwe Single (1810)
Blackmar-Diemer Gambit
1.e4 d5
My opponent has no games in ChessBase's 2025 Mega database, and I could find none online, and yet he has had an international rating since 2007. I thought I might find myself playing against a Pirc, or the fashionable Tartakower Variation of the Caro-Kann (1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Nxf6+ exf6), but a Scandinavian makes sense in that Black, as it were, gets his theory in first.
2.d4!?
But now it is a Blackmar-Diemer Gambit, which I hoped would be unfamiliar territory.
2...exd4 3.Nc3 a6!?
This position occurs 13 times in Mega25
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4.Nxe4 Bf5 5.Ng3 Bg6
The game now bears a strong resemblance to the Classical Variation of the Caro-Kann (1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Bf5 5.Ng3 Bg6), except there Black has a pawn on c6 rather than a6 
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6.Nf3 h6?!
This is normal in a Caro-Kann Classical after White has played h4. Here Black should probably play 6...Nd7 or 6...Nc6!?
7.Ne5 Bh7?
Stockfish17 and Dragon1 suggest 7...Qd6!?, but reckon White is winning, one line running 8.c4!? (8.Bf4 is also strong) Nc6 9.Nxg6 Qxg6 10.d5 Ne5 11.Be2, although there is plenty of play left in the position.
8.Qh5 g6 9.Qf3 1-0
Premature resignation? I thought so, although the engines reckon White's advantage is worth more than a rook.

Monday, 16 December 2024

Coulsdon Round Four

DOWNFLOATED against a junior (born 2009).

Spanton (1965 ECF/2012 Fide) - Albert Eldrige (1851 ECF)
Blackmar-Diemer Gambit/Caro-Kann
1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Bc4!?
4.Bc4!? scores 52% in ChessBase's 2025 Mega database, the same as 4.Nxe4 but two percentage points higher than 4.f3!?
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Then again 4.Nge2 scores 67%, which presumably is largely down to its surprise value.
4...Nf6 5.f3!?
How should Black respond?
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5...c5!?
Probably a novelty. The mainline in Mega25 runs 5...exf3 6.Nxf3 Bf5 (6...e6!? is also very popular) 7.0-0 e6, with at least a slight edge for Black, according to Stockfish17 and Dragon1.
How should White proceed?
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6.d5!?
The engines agree this is best, although it, at least temporarily, blocks the light-square bishop. Stockfish17's second choice is 6.dxc5!?, continuing 6...Qxd1+ 7.Nxd1!? e6!?, awarding Black a slight edge. Dragon1's second choice, for a while, before switching to Stockfish17's preference, is 6.Bf4!?, when 6...cxd4 7.Nb5 Na6 8.fxe4!? Qa5+!? 9.Bd2 Qb6 10.e5 Bd7!? 11.a4 gives a sharp position that may be dynamically equal, but there are many plausible alternatives along the way.
6...Bf5?!
The bishop is vulnerable here. Stockfish17 suggests 6...Nbd7 or 6...a6!?, while Dragon1 advises acceptance with 6...exf3.
7.g4!? Bd7!?
After 7...Bg6 8.g5 Nfd7 9.fxe4 White is also doing well.
8.g5 Ng8?!
Probably better is 8...Nh5, meeting 9.fxe4 with 9...g6.
9.fxe4 a6 10.a4 h6?!
The engines suggest trying to block the centre with 10...e5, their point being 11.dxe6 Bxe6 12.Qxd8+ Kxd8 13.Bxe6 fxe6 leaves White on top - positionally winning, according to the engines - but with the black king in little danger of being mated. However they reckon White does better getting on with development, eg 11.Qf3.
11.Qf3 e6?
With the white queen off the d file, moving the e pawn is simply a mistake. The engines suggest the consistent 11...hxg5.
12.dxe6 Bxe6 13.Bxe6 fxe6 14.Qh5+ Kd7 15.Bf4 Kc8 16.Rd1 Qe7
Hardly much of an improvement, if at all, is 16...Nd7 17.Nf3 with Ne5 to come.
17.Bd6 Qxd6 18.Rxd6 Bxd6 19.Qe8+ Kc7 20.Qxe6
White has won queen and pawn for rook and bishop, giving a huge advantage, according to the engines (about +8.00), but with practical difficulties arising from the white king's lack of a safe haven 
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20...Nd7 21.Nd5+ Kc6 22.g6?!
Much better, according to the engines, is going after the black king with 22.b4 or developing with 22.Nf3.
22...Ngf6 23.Nxf6 Nxf6 24.e5 Rad8 25.Nf3 Rhe8 26.Qf5!?
The engines prefer 26.Qc4 or 26.Qb3.
26...Nd7 27.e6 Nf8 28.0-0 Rxe6
White's extra pawn has gone, but White is still winning, according to the engines
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29.Nh4 Be7 30.Qf3+ Kb6?!
Probably better is 30...Kc7 as the text allows White a simplifying continuation that removes danger from the white king.
31.Qb3+ Ka7 32.Rxf8! Re1+!?
This is best, according to the engines.
33.Rf1
Not 33.Kf2?? Bxh4+.
33...Rxf1+ 34.Kxf1 Bxh4
How would you assess this ending?
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White can win a pawn, which I assume means the ending is winning, although in queen-versus-rook-and-bishop endgames there is always the possibility of the weaker side setting up a fortress.
35.Qc3 Bf6 36.Qxc5+ Kb8 37.b3 Rc8 38.Qd6+ Ka8 39.c4 Rd8 40.Qe6 Rf8 41.Kg2 Rd8 42.c5 Kb8
One line illustrative of White's chances runs 42...Rd2+ 43.Kf3 Rxh2 44.Qxf6!? gxf6 45.g7 Rh3+ 46.Kg2 etc.
43.c6 Kc7 44.cxb7 Kxb7 45.a5 Ra8
The only way to defend the a6 pawn.
The game finished:
46.Qb6+ Kc8 47.Kf3 Bd8 48.Qc5+ Kb7 49.Qd5+ Ka7 50.Qd7+ 1-0

Saturday, 26 March 2022

Tegernsee Round One

PLAYED this afternoon.

Spanton (1912) - Heidi Oswald-Meister (1308)
Senioren Cup
Blackmar-Diemer Gambit
1.d4 d5 2.e4 e5?
Position after 2...e5?
There are 21 examples of this move in ChessBase's 2022 Mega database, but it is just bad. At least one of the games is nonsense - it supposedly continued 3.Nf3 Nc6 4.Bc4?? Nf6?? 0-1.
3.dxe5 dxe4!?
This is the top choice of Stockfish14.1 and Komodo12.1.1, at least for a while, which only goes to show how poor Black's last move was.
4.Qxd8+ Kxd8 5.Nc3 Bb4 6.Bg5+ f6 7.0-0-0+ Bd7 8.exf6 Nxf6 9.Nxe4
Also strong is 9.Nd5, but the text is simplest and probably best.
9...Rf8 10.Nf3 Kc8!?
Breaking the pins like this is the engines' top choice.
11.Nxf6 gxf6 12.Bh6 Re8 13.Bd3 Nc6 14.c3 Bf8? 15.Bxf8 Rxf8 16.Bxh7 (1-0, 34 moves)

Saturday, 24 April 2021

Beat The ... Blackmar-Diemer Gambit

IN this series I am looking at the statistically best way to play against popular opening lines.
The numbers are drawn from the 2021 edition of ChessBase's Mega database, ignoring, where possible, those results that include very few games and so are statistically insignificant.

The Blackmar-Diemer Gambit arises from two move-orders: 1.d4 d5 2.e4 and 1.e4 d5 2.d4.
Black can immediately decline the gambit with 2...e6, which scores 42%, and with 2...c6, which scores 46%, but 2...dxe4 easily beats these moves by scoring 50%.
After 3.Nc3, Black's usual response is 3...Nf6, which scores 50%, but 3...e5!? boosts Black's score to an excellent 55%.
Position after 3...e5!?
White has five replies that occur with any degree of frequency.

A) 4.Nxe4 (76 games)
We are already dealing with small numbers of games, but Black's commonest move, 4...dxe4 scores 47%, while 4...Nf6 and 4...Nc6 score 50%. Both knight moves are uncommon, but I have gone with ...Nc6 as it is the rarer of the two and is much preferred by the analysis engines Stockfish13 and Komodo12.1.1.
Just four games have reached the position after 4...Nc6 in Mega21, so below is what the engines view as best play from the three moves that have been played by White.
A1 5.Nf3 exd4 6.Bb5 Bf5 6.Bxc6+ bxc6 7.Ng3 Qe7+ 8.Ne2, when the engines reckon the position is dead-equal after 8...0-0-0 and after 8...Be4.
A2 5.Bb5?! Qxd4 6.Qxd4 exd4 7.Nf3 Bf5 8.Bxc6+ bxc6 9.Ng3 Bxc2 10.Nxd4 Bb4+ 11.Bd2 Bxd2+ 12.Kxd2 0-0-0, when both engines give Black a slight edge.
A3 5.d5 Nb4 6.Bb5+ c6 7.dxc6 bxc6!? 8.Ba4!? Bf5 9.Ng3 Qa5!? 10.Bxc6+ Nxc6 11.Bd2 Bxc2 12.Qxc2 Qa6, when Komodo12.1.1 gives Black a slight edge but Stockfish13 reckons Black's advantage is minimal (+.18).

B) 4.dxe5 (74 games)
After 4...Qxd1+, the line splits.
B1 5.Kxd1 Nc6, when B1.1 6.Nxe4 Bf5!? 7.Ng3 0-0-0+ scores 75% for Black, albeit from a very small sample, and B1.2 6.Bb5 Bd7 scores 100% for Black, albeit from a very small sample.
B2 5.Nxd1 Nc6, when B2.1 6.Bb5 Bd7 scores 69% for Black, albeit from a small sample, and B2.2 6.Bf4 Nge7 7.Bb5 Bd7 8.Nc3 Ng6 scores 100% for Black, albeit from a very small sample.

C) 4.Qh5 (62 games)
After 4...exd4!? 5.Bc4!? Qe7 Black scores 69%, albeit from a small sample.

D) 4.Be3 (43 games)
After 4...exd4 the line splits.
D1 5.Bxd4 Nc6 6.Bb5 Bd7 scores 73% for Black, albeit from a small sample.
D2 5.Qxd4 Qxd4 6.Bxd4 Nc6 scores 50% for Black, albeit from a very small sample.

E) 4.d5 (32 games)
The move 4...f5!?, which has been played by Swedish grandmaster Jonny Hector, features just twice in Mega21, but both games were won by Black and the move is liked by the engines.

Saturday, 31 October 2020

'Secret' Gambit Repertoire For White (part six)

SO far I have covered gambit lines in e-pawn openings against 1...c5, 1...e5, 1...e6 and 1...c6.
Now it is the turn of the Scandinavian or Centre-Counter Defence: 1.e4 d5.
My recommendation could not be simpler: 2.d4, and hey presto we have the Blackmar-Diemer Gambit.
Play will usually proceed 2...dxe4 3.Nc3 Nf6 4.f3.
Blacks can refuse to take on e4, but we still have gambit lines against 2...e6 (see part four) and 2...c6 (see part five).
This is not the place to go into the intricacies of the BDG, but note that declining it on move four is much rarer than many people think - two out of three games in ChessBase's 2020 Mega database feature acceptance by 4...exf3.
After 5.Nxf3 blacks play 5...Bg4 slightly more than 46% of the time.
The main line continues 6.h3 Bh5 7.g4 Bg6 8.Ne5.

Position after 8.Ne5
This line still occasionally appears at quite-high levels.
Bob Jansen (2148) - Jan Mikeš (2386)
Prague Summer 2019
8...e6
This is Black's best response, according to the analysis engines Stockfish12 and Komodo11.01. Black is about to lose the bishop-pair, but there is no reason why he should fall behind in development.
9.Qf3!?
Developing with a threat. Stockfish12 prefers 9.Bg2, which was Tartakower's choice back in 1954 (the first time the position appears in Mega20).
9...c6 10.g5 Bh5?
Black seeks to save the bishop-pair, but this natural-looking move is a mistake. The main line runs 10...Nd5 11.Bd3 Nd7 12.Nxg6 hxg6, which the engines reckon favours White after 13.Nxd5 or 13.0-0.
11.Qf2 Nfd7 12.Be2!
Simple but effective. Black cannot capture on e2 because of the mating threat to f7, so ...
12...Bg6
... or 12...Nxe5 13.Bxh5 Ng6 14.Rf1 with a strong attack.
13.Nxg6 hxg6 14.Rf1 Qb6?
Better is 14...f6 15.gxf6 gxf6 16.Qg3 g5 but White has huge compensation for a pawn.
15.Qxf7+ Kd8 16.Bd2!?
This seems even stronger than capturing the e6 or g6 pawn.
16...c5
Black's queen is trapped after 16...Qxb2!? 17.Rb1 Qxc2? 18.Rf3.
The game finished:
17.dxc5 Bxc5 18.Na4 Qc7 19.0-0-0 Bd6 20.Nc3 a6 21.Qxe6 Re8 22.Qxg6 Nc6 23.Nd5 Qb8 26.Bh5 1-0

Friday, 30 October 2020

'Secret' Gambit Repertoire For White (part five)

BELOW is an article I posted in April that shows how to turn the Caro-Kann into a Blackmar-Diemer Gambit.

HERE is a way to spice up the Caro-Kann by effectively turning it into a Blackmar-Diemer Gambit: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.f3!?
Spanton (2021)- Alan Ormsby (1995)
Isle Of Man 2003
4...e3?!
Accepting the gambit, which I will come to next, is overwhelmingly Black's most-popular choice in ChessBase's 2020 Mega database.
The text is Black's second-most common move, but if declining the gambit is what Black wants to do, it is almost certainly better to play 4...e5. This is sometimes cited as a refutation of White's fourth move, and is one of the reasons many whites prefer 4.Bc4!?, planning f3 on the next move.
After 4...e5, the main line runs 5.dxe5 (Milner-Barry preferred 5.Be3!?) Qxd1+ 6.Nxd1 exf3 7.Nxf3, with a position that may be better than is commonly supposed. Black's most-popular continuation in Mega20 is 7...Bc5, whereupon the analysis engines Stockfish10 and Komodo10 continue 8.Bc4 Ne7 9.Be3 Bb6 10.Ng5 0-0 11.0-0 with what they reckon is a slight edge for White, presumably based on White's lead in development.
5.Bxe3 Bf5
Marginally more popular in Mega20 is 5...Nf6, but then 6.Bd3 leaves Black struggling to find a good square for his light-square bishop. That is by no means the end of the world, but the engines give White a slight edge.
6.Nge2
This was the choice of German international master René Stern - now a GM - when he had this position in 2001, but the engines reckon even stronger is 6.g4!? Bg6 7.Nge2.
6...h6 7.Ng3 Bh7 8.Bd3 Bxd3 9.Qxd3
White is better thanks to having four pieces developed to Black's none, and Black is yet to open a diagonal for his king's bishop (1-0, 93 moves).
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Accepting the gambit is much more popular.
Nicolas Bertrand (1923) - Laurent Picart (2170)
Fouesnant (France) 2009
4...exf3 5.Nxf3 Nf6
This is Black's most-flexible response, leaving open the question of where to develop the light-square bishop. It is also a direct transposition to the Ziegler Defence in the Blackmar-Diemer Gambit.
Most popular in Mega20 is 5...Bg4, when the engines want White to sac a second pawn with 6.h3 Bxf3 7.Qxf3!? Qxd4 8.Be3.
Then the normal continuation of 8...Qf6 9.Qg3 gives White at least full compensation (bishop-pair, lead in development, exposed black queen) for the pawns, according to the engines. So they suggest 8...Qh4+ 9.g3 Qf6, when White does not have the sidestep Qg3. The only game to reach this position in Mega20, Helmut Küspert (1948) - Hubertus Schulze (2096), Landesliga North 2006, saw 10.Qg4 Nd7 11.0-0-0 e6, when Black is surely better, and did go on to win, but the position is tricky to play for Black.
Although Komodo10 likes 6.h3, Stockfish10 comes to reckon calmer play with 6.Be3 or 6.Bd3 is better. After the latter, Black can still win a second pawn by 6...Bxf3?! 7.Qxf3 Qxd4, but Bd3 is a much-more useful move for White than h3, and the engines reckon White gets an advantage with 8.Bf4.
6.Bc4
Gary Lane's recommendation in his 1995 Batsford book Blackmar-Diemer Gambit.
The engines prefer 6.Bd3 (the game reached the position with 6.Bc4 in a slightly different move-order, so 6.Bd3 was not an option), but since Black has not moved his e pawn, 6...g6 seems to be a good answer, as does the more-popular 6...Bg4, although in both cases White has some compensation for the pawn in the shape of a lead in development and useful half-open files.
6...e6
Black's most-popular reply in Mega20, but there is a lot to be said for first developing Black's light-square bishop. This is best done by 6...Bf5, which warrants consideration in a separate game.
Note, however, that 6...Bg4?, as played in 44 games in Mega20, is embarrassing if White finds 7.Bxf7+! etc.
7.0-0 Be7 8.Qe1
White is not being subtle about which part of the board he will attack on, but Black is more-or-less committed to castling short as his queenside is completely undeveloped.
8...0-0 9.Bg5
The engines suggest an interesting apparent-novelty, 9.Ne4!?, eg 9...Nbd7 10.Bd3 Nxe4?! 11.Qxe4 Nf6 12.Qh4 with advantage. Probably better in this line is Stockfish10's 10...c5 11.Nxf6+ Nxf6 12.Qh4, but with strong kingside pressure for White.
9...Nbd7 10.Qh4!?
Stockfish10 prefers 10.Bd3!?, although Lane calls that "a Teichmann Defence [1.d4 d5. 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bg4] where White has lost time by moving the king's bishop twice."
10...Re8
This comes to be Stockfish10's choice, but Komodo10 prefers 10...h6, although then Stockfish10 gives 11.Bd3 Re8 12.Bxh6! gxh6 13.Ne5 Bf8 14.Rf3 Bg7 15.Rg3, when Black seems forced to give back his extra piece by 15...Ne4. After 16.Qxe4, Black keeps in the game with 16...f5, but White is better.

How should White proceed?

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11.Bd3?!
Probably better is the typical BDG move, 11.Ne5. White may have feared the exchanges that seem forced after 11...Nxe5 12.dxe5 Nd7, but Stockfish10 gives 13.Bd3 Nf8 14.Bf6!, which it reckons is winning, eg 14...gxf6 15.exf6 Ng6 16.Bxg6 hxg6 17.Ne4!. Komodo10 suggests 14...Bd7, and after 15.Ne4 it gives 15...b5, but 16.Qh5! wins, eg 16...Bxf6 17.Nxf6+! gxf6 18.exf6 etc. A fantastic line, but very typical of the Blackmar-Diemer Gambit.
11...Nf8
The engines suggest 11...h6, but then Stockfish10 finds 12.Bxh6! gxh6 13.Ne5 with similar play to the note at Black's 10th move.
12.Ne5 Ng6
This is best, according to the engines, but after …
13.Bxg6 hxg6?
… Black is lost. He had to play 13...fxg6, although White has a big initiative for his pawn after both 14.Rf3 and 14.Rad1.
14.Rf3 Nh7
There is no satisfactory defence.
15.Rh3 Bxg5 16.Qxh7+ Kf8 17.Qh8+ Ke7 18.Qxg7 1-0
After 18...Qxd4+ 19.Kh1 Rf8 comes 20.Nxg6+.
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Although 6...e6 is the most-popular move in Mega20, Lane treats 6...Bf5 as the main line, and that move is preferred by the engines.
Spanton (2004) - Richard Almond (2158)
Isle Of Man 2004
7.0-0 e6 8.Ne5
This threatens 9.Nxf7!

How should Black proceed?

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8...Bg6
The tempting 8...Bxc2?! is probably less good, as was shown by future IM Gerard Welling in a 1981 game, where he found 9.Nxf7! After 9...Kxf7 Welling played 10.Qg4?!, which was thought strong, but that verdict seems to have been reversed by the game Ian Webster (2116) - Michael Compston (1835), 4NCL (Telford) 2005, where Black's 10...Qd6! was instantly winning, according to the engines. The game continued 11.Bg5 Nbd7 12.Rae1 Re8, when it is hard to see what, if anything, White has for his sacrificed knight and pawn (0-1, 48 moves). However, Welling's concept still works, but with the follow-up 10.Qxc2!, which was played in Steven G Burke (2055) - Ian G Gallagher (2005), 4NCL (Sunningdale) 2007. The game continued 10...Qxd4+, upon which White unleashed 11.Be3!! The game saw 11...Qxc4 12.Rf4!, trapping the queen (if 12...Qa6, then 13.Ra4). Materially, Black is not badly off, but his lack of development and weak e pawn give White a large advantage, according to the engines (but 0-1, 57 moves).
Going back to the position after 9.Nxf7!, Black can try 9...Bxd1 10.Nxd8 Kxd8, but after 11.Rxd1, White's bishop-pair and Black's weak e pawn give White good compensation for his pawn-minus.
9.Be3
If you give the engines enough time, Stockfish10 settles on a novelty, or at least a move that is not in Mega20, viz 9.Nxg6!? The move also comes to be Komodo10's second choice - just 0.02 of a pawn behind 9.Bf4.
The idea, at least as I understand it, is that White will not go for a quick tactical knockout, as is often White's aim in the BDG. Instead White will rely on the bishop-pair and better pawn-structure to create long-term compensation. I am sympathetic to this, as will become clear, but there is no need to commit to it this early.
Instead I have gone for the developing 9.Be3, which for a long time is Komodo10's top choice, and is second in popularity in Mega20 to 9.Bg5.
9...Nbd7
As Black can capture on e5, now is the time to implement Stockfish10's idea:
10.Nxg6 hxg6
After the further moves ...
11.Qf3 Be7
… we have reached a position I wish to elaborate on. The game Spanton - Almond got here via a slightly different move-order, but I have used the move-order that arises from the Caro-Kann.
Lane says of the Ziegler Defence: "This line is a popular and important method of defence. It involves a pawn-formation similar to the Caro-Kann and has a sound reputation."
I would add that it is particularly effective when Black avoids the popular 6...e6 and instead develops his light-square bishop outside the pawn-chain. This is reflected in White scoring a healthy 54% after 6...e6, but just 33% after 6...Bf5.
The stats and the engines' assessments add up to the fact that Black has a good position that cannot realistically be blown away.
That is why I believe, if Black gets as far as the position after 9...Nbd7, and it requires some precise choices along the way, White should take the bishop-pair and settle in for the long-term.
I think this game is a reasonable example of how that can pan out in actual play.
12.Ne4
I see from my original notes that I realised, pretty soon after the game, that completing development with 12.Rae1 or 12.Rad1 is more logical, and the engines agree, although I also see Crafty19.01 preferred the text.
12...Nb6
It was too much to hope for 12...Nxe4?? 13.Qxf7# (but I did hope for it!).
13.Bb3
White loses the bishop-pair after 13.Bd3?! Nbd5 14.Bf2 Nb4.
13...Nbd5 14.Bf2
Komodo10, which I believe has a more positional feel than Stockfish10, which is usually better at finding deep combinations, likes the text. Stockfish10 prefers 14.Ng5?! Nxe3 15.Qxe3, when maybe the opposite-coloured bishops would give hope of drawing chances, but it would be a bleak position to play as White.
14...Nxe4!?
This is the engines' choice, but exchanging a pair of knights makes it less likely White will forfeit the bishop-pair.
15.Qxe4 Bd6 16.g3!?
I felt 16.h3 left White very weak on kingside dark squares, as well as setting up a possible sac on h3. The text also denies Black's pieces use of the f4 square.
16...Qg5 17.h4!?
I gave this an exclamation mark when I first wrote up the game, but today's engines are not overly impressed, preferring 17.Qf3 or 17.Rae1.
17...Qe7
Black could seek an exchange of queens with 17...Qf5, but such an exchange normally enhances the power of the bishops because they become the only pieces with long-range diagonal movement. There is also the point that in this specific position, White's king looks the more vulnerable, which is a reason to keep queens on the board.
18.c4 Nf6 19.Qf3 0-0
This is Komodo10's choice, but Stockfish10 prefers 19...0-0-0. From a practical view, long castling offers White more chances of counterplay.
20.g4?
I apparently played this to prevent ...Nh5, but getting on with development with 20.Rae1 is better.
20...Bc7
Preparing a bishop-queen battery on the b8-h2 diagonal.
21.Kg2 Qd6 22.Rh1 b5
The engines prefer a developing move such as 22...Rad8.
23.Rac1 Qf4?!
The engines reckon Black keeps a bigger edge with 23...bxc4 or 23...a5.
24.cxb5 cxb5 25.Rc5 a6 26.Qxf4 Bxf4 27.Kf3 Bd2
Or 27...Bd6 28.Rc6, when again Black's bishop is short of good squares.
28.Rd1
The engines reckon 28.g5 equalises, eg 28...Nd5 29.Bxd5 exd5 30.Rxd5 f6 31.gxf6 Rxf6+ 32.Ke2 Raf8 33.Bg3 Bh6, when White's better pawn-structure presumably cancels out Black's piece-activity and better coordination.
28...Bb4 29.Rc6 Rfd8
If 29...Rfc8, then 30.Rdc1, when 30...Rxc6 31.Rxc6 leaves Black with a horribly passive queen's rook. Therefore 30...Rd8 is better, in which case it is better to play it at move 29, as in the game.
30.Rdc1 Nd5 31.a3 Bf8 32.Ke4
White can equalise by giving up the bishop-pair, according to the engines, ie 32.Bxd5!? Rxd5 33.Rc8.
32...Ne7 33.R6c2 Rac8?!
Black contests the open file and is happy if the rooks come off as that gets him into an ending a pawn up, but it would also enhance the power of the bishops as, with rooks off, White will be 2-1 up on long-range pieces.
The engines reckon Black keeps an edge with 33...a5.
34.Bg3
Also good is 34.Rxc8.
34...Rxc2
This is fine, but after …
35.Rxc2
… Black should probably play 35...Nd5, when 36.Bxd5 Rxd5 37.Rc6 gives White full compensation for his missing pawn, according to the engines.
Instead the game saw …
35...Rc8?! 36.Rxc8 Nxc8 37.d5
… when more lines open for the bishops.
37...f5+?!
Better, according to the engines, is 37...exd5+ 38.Kxd5 Ne7!, when the white king cannot safely advance. My old Crafty19.01 thought the game would be equal, while whatever version of Fritz I had at the time gave Black a slight edge. But my modern engines prefer White, one line running 39.Ke4 Nc6 40.g5 Ne7 41.Bf4 Nf5 42.h5 Ne7 43.hxg6 Nxg6 44.Bd2, when Black's queenside looks vulnerable, but the position is unclear.
38.Kf3
After 38.gxf5? exf5+ 39.Kd4, Black has a protected passed pawn and activates his king with 39...Kf7, which the engines reckon makes Black slightly better.
38...Kf7?!
Black faced a tricky decision, but this is probably not the right answer.
The engines suggest 38...Be7 39.dxe6 Kf8, but then White has restored material equality while keeping the bishop-pair.
If 38...fxg4+ 39.Kxg4 exd5, the black king is sidelined by 40.Bxd5+ Kh7. But if instead 39...Kf7, then 40.dxe6+ again restores material equality while keeping the bishops.
39.dxe6+ Ke7
I thought 39...Kf6!? might be better as, although 40.g5+ drives the black king to e7 anyway, Black gets a protected passed pawn. But the engines prefer 40.Bc1, eg 40...g5 41.Bc3+ Kg6 42.h5+ with a large advantage. If Black meets 40.Bc1 with 40...Nd6, then the engines like 41.g5+ Ke7 42.Bd5 with massive coordination problems for Black.
40.Be5 Nb6
The engines suggest 40...Nd6 41.gxf5 Nxf5, but then comes 42.Kg4 with Kg5 to follow.
41.Bd4 Nc8
If 41...Nc4, then 42.Bxc4 bxc4 43.Bc5+ brings a winning pawn-ending.
42.gxf5 gxf5 43.Kf4 Kd6
Or 43...g6 44.Kg5.
44.Kxf5 Ne7+ 45.Ke4 Ng6
Enticing the h pawn forward does not help, but Black is lost anyway.
46.h5 Ne7 47.Bc3 Kc6
Or 47...Nc6 48.Bd5 Ne7 and 49.Bb4+ or 49.Be5+.
48.Ke5 Kc7 49.Bd5 Nc8 50.Ba5+ Kb8 51.Bb4 Ne7
Perhaps 51...Bxb4!? 52.axb4 Kc7 was worth a try, but then the quickest win, according to the engines, comes from 52.e7! Nxe7 53.Ke6 as 53...Nxd5 54.Kxd5 Kd7 loses to 55.Kc5 (but not 55.b3? Ke7) Kc7 56.b3 etc.
52.Bxe7!
Bringing about opposite-coloured bishops, but this is the clearest way to win.
52...Bxe7 53.Kf5 Kc7
Or 53...Bf6 54.h6 Bxb2 55.e7.
54.Kg6 Kd6 55.Ba2 a5 56.Kxg7 Bg5 57.Kf7 b4 58.axb4 axb4 59.h6 Bxh6 60.e7 1-0
This game illustrates how tricky it can be to play against a bishop-pair, even with a small material advantage (in this case an extra-but-doubled pawn).
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CONCLUSIONS
Ending up in a Blackmar-Diemer Gambit will come as an unpleasant surprise for many Caro-Kann players. Even more so if they in their games as Black against 1.d4, they usually reply with something other than 1...d5 (so ruling out a pure BDG).
And if they do happen to meet 1.d4 with 1...d5, and so by necessity have a line ready for the BDG, it may not be the Ziegler Defence with an early ...c6.
All in all, White has a good chance with 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.f3!? of getting the opponent on unfamiliar ground.