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The game continued 23.Qg2 Qxg2 24.Kxg2, when Stockfish16 and Komodo14.1 reckon White may have an edge.
However winning is 23.g4, the point being 23...Nh4 is simply met by 24.Qf2! Bg6 25.Qg3! Qxg3 26.hxg3, when the knight cannot be saved. Best is 26...Bd3, but 27.gxh4 Bxf1 28.Kxf1 Bxh4 leaves White with two minor pieces for rook and pawn, and White has the bishop-pair. The engines reckon that is enough for a win.
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