At the top, and by a considerable distance, are endings with opposite-colour bishops.
Next come rook-and-pawn endings, their drawing tendencies illustrated by the aphorism, usually attributed to Tarrasch or Tartakower, that "all rook endgames are drawn."
Third in the drawishness stakes are queen endings, thanks to the danger of the weaker side escaping defeat with perpetual check.
After that the hierarchy becomes somewhat murky, but I would suggest the list continues with same-colour bishop endings, followed by knight endings, and finally pawn endings (note I am only listing endings where both sides have the same pieces, ie leaving out, for example, rook versus bishop and knight).
All of this is a preamble to the strange finish in my round-three game, where I was Black against Børge Svanholm (1871).
The following rook-and-pawn ending was reached after White's 27th move.
| White has just captured on d8, leaving a commonly occurring rook-and-pawn ending in which material is level, but one player has a farside passed pawn |
However, if the game continues, the normal procedure is that the player with the passed pawn - in this case White - protects it from the front, and advances the pawn to the seventh rank, while the black rook keeps an eye on the pawn from behind.
There are two dangers for Black to avoid, once the pawn has reached White's seventh.
One is to carelessly put the black king in such a position on Black's third rank, or higher, that it can be checked by the white rook, allowing the a pawn to be advanced on the next move.
The other is to let the white king get over to the queenside to safely help promote the pawn, although this is a risky business if it means Black mops up White's kingside pawns.
But if White tries nothing, and Black does not get careless, the game is inevitably drawn.
| Here is the position seven moves after the previous diagram |
| Six moves later, the h pawn was removed from the board after Black in this position played 40...Rxh5 |
Instead, my opponent committed the cardinal sin of leaving a drawn rook-and-pawn ending for a lost pawn ending by playing 41.Rxh5+, resigning 10 moves later.
LESSON: unless you have no other option, never swop off into a pawn ending unless you are certain of the outcome.
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