Saturday, 31 October 2020

'Secret' Gambit Repertoire For White (part six)

SO far I have covered gambit lines in e-pawn openings against 1...c5, 1...e5, 1...e6 and 1...c6.
Now it is the turn of the Scandinavian or Centre-Counter Defence: 1.e4 d5.
My recommendation could not be simpler: 2.d4, and hey presto we have the Blackmar-Diemer Gambit.
Play will usually proceed 2...dxe4 3.Nc3 Nf6 4.f3.
Blacks can refuse to take on e4, but we still have gambit lines against 2...e6 (see part four) and 2...c6 (see part five).
This is not the place to go into the intricacies of the BDG, but note that declining it on move four is much rarer than many people think - two out of three games in ChessBase's 2020 Mega database feature acceptance by 4...exf3.
After 5.Nxf3 blacks play 5...Bg4 slightly more than 46% of the time.
The main line continues 6.h3 Bh5 7.g4 Bg6 8.Ne5.

Position after 8.Ne5
This line still occasionally appears at quite-high levels.
Bob Jansen (2148) - Jan Mikeš (2386)
Prague Summer 2019
8...e6
This is Black's best response, according to the analysis engines Stockfish12 and Komodo11.01. Black is about to lose the bishop-pair, but there is no reason why he should fall behind in development.
9.Qf3!?
Developing with a threat. Stockfish12 prefers 9.Bg2, which was Tartakower's choice back in 1954 (the first time the position appears in Mega20).
9...c6 10.g5 Bh5?
Black seeks to save the bishop-pair, but this natural-looking move is a mistake. The main line runs 10...Nd5 11.Bd3 Nd7 12.Nxg6 hxg6, which the engines reckon favours White after 13.Nxd5 or 13.0-0.
11.Qf2 Nfd7 12.Be2!
Simple but effective. Black cannot capture on e2 because of the mating threat to f7, so ...
12...Bg6
... or 12...Nxe5 13.Bxh5 Ng6 14.Rf1 with a strong attack.
13.Nxg6 hxg6 14.Rf1 Qb6?
Better is 14...f6 15.gxf6 gxf6 16.Qg3 g5 but White has huge compensation for a pawn.
15.Qxf7+ Kd8 16.Bd2!?
This seems even stronger than capturing the e6 or g6 pawn.
16...c5
Black's queen is trapped after 16...Qxb2!? 17.Rb1 Qxc2? 18.Rf3.
The game finished:
17.dxc5 Bxc5 18.Na4 Qc7 19.0-0-0 Bd6 20.Nc3 a6 21.Qxe6 Re8 22.Qxg6 Nc6 23.Nd5 Qb8 26.Bh5 1-0

Friday, 30 October 2020

'Secret' Gambit Repertoire For White (part five)

BELOW is an article I posted in April that shows how to turn the Caro-Kann into a Blackmar-Diemer Gambit.

HERE is a way to spice up the Caro-Kann by effectively turning it into a Blackmar-Diemer Gambit: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.f3!?
Spanton (2021)- Alan Ormsby (1995)
Isle Of Man 2003
4...e3?!
Accepting the gambit, which I will come to next, is overwhelmingly Black's most-popular choice in ChessBase's 2020 Mega database.
The text is Black's second-most common move, but if declining the gambit is what Black wants to do, it is almost certainly better to play 4...e5. This is sometimes cited as a refutation of White's fourth move, and is one of the reasons many whites prefer 4.Bc4!?, planning f3 on the next move.
After 4...e5, the main line runs 5.dxe5 (Milner-Barry preferred 5.Be3!?) Qxd1+ 6.Nxd1 exf3 7.Nxf3, with a position that may be better than is commonly supposed. Black's most-popular continuation in Mega20 is 7...Bc5, whereupon the analysis engines Stockfish10 and Komodo10 continue 8.Bc4 Ne7 9.Be3 Bb6 10.Ng5 0-0 11.0-0 with what they reckon is a slight edge for White, presumably based on White's lead in development.
5.Bxe3 Bf5
Marginally more popular in Mega20 is 5...Nf6, but then 6.Bd3 leaves Black struggling to find a good square for his light-square bishop. That is by no means the end of the world, but the engines give White a slight edge.
6.Nge2
This was the choice of German international master René Stern - now a GM - when he had this position in 2001, but the engines reckon even stronger is 6.g4!? Bg6 7.Nge2.
6...h6 7.Ng3 Bh7 8.Bd3 Bxd3 9.Qxd3
White is better thanks to having four pieces developed to Black's none, and Black is yet to open a diagonal for his king's bishop (1-0, 93 moves).
**********
Accepting the gambit is much more popular.
Nicolas Bertrand (1923) - Laurent Picart (2170)
Fouesnant (France) 2009
4...exf3 5.Nxf3 Nf6
This is Black's most-flexible response, leaving open the question of where to develop the light-square bishop. It is also a direct transposition to the Ziegler Defence in the Blackmar-Diemer Gambit.
Most popular in Mega20 is 5...Bg4, when the engines want White to sac a second pawn with 6.h3 Bxf3 7.Qxf3!? Qxd4 8.Be3.
Then the normal continuation of 8...Qf6 9.Qg3 gives White at least full compensation (bishop-pair, lead in development, exposed black queen) for the pawns, according to the engines. So they suggest 8...Qh4+ 9.g3 Qf6, when White does not have the sidestep Qg3. The only game to reach this position in Mega20, Helmut Küspert (1948) - Hubertus Schulze (2096), Landesliga North 2006, saw 10.Qg4 Nd7 11.0-0-0 e6, when Black is surely better, and did go on to win, but the position is tricky to play for Black.
Although Komodo10 likes 6.h3, Stockfish10 comes to reckon calmer play with 6.Be3 or 6.Bd3 is better. After the latter, Black can still win a second pawn by 6...Bxf3?! 7.Qxf3 Qxd4, but Bd3 is a much-more useful move for White than h3, and the engines reckon White gets an advantage with 8.Bf4.
6.Bc4
Gary Lane's recommendation in his 1995 Batsford book Blackmar-Diemer Gambit.
The engines prefer 6.Bd3 (the game reached the position with 6.Bc4 in a slightly different move-order, so 6.Bd3 was not an option), but since Black has not moved his e pawn, 6...g6 seems to be a good answer, as does the more-popular 6...Bg4, although in both cases White has some compensation for the pawn in the shape of a lead in development and useful half-open files.
6...e6
Black's most-popular reply in Mega20, but there is a lot to be said for first developing Black's light-square bishop. This is best done by 6...Bf5, which warrants consideration in a separate game.
Note, however, that 6...Bg4?, as played in 44 games in Mega20, is embarrassing if White finds 7.Bxf7+! etc.
7.0-0 Be7 8.Qe1
White is not being subtle about which part of the board he will attack on, but Black is more-or-less committed to castling short as his queenside is completely undeveloped.
8...0-0 9.Bg5
The engines suggest an interesting apparent-novelty, 9.Ne4!?, eg 9...Nbd7 10.Bd3 Nxe4?! 11.Qxe4 Nf6 12.Qh4 with advantage. Probably better in this line is Stockfish10's 10...c5 11.Nxf6+ Nxf6 12.Qh4, but with strong kingside pressure for White.
9...Nbd7 10.Qh4!?
Stockfish10 prefers 10.Bd3!?, although Lane calls that "a Teichmann Defence [1.d4 d5. 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bg4] where White has lost time by moving the king's bishop twice."
10...Re8
This comes to be Stockfish10's choice, but Komodo10 prefers 10...h6, although then Stockfish10 gives 11.Bd3 Re8 12.Bxh6! gxh6 13.Ne5 Bf8 14.Rf3 Bg7 15.Rg3, when Black seems forced to give back his extra piece by 15...Ne4. After 16.Qxe4, Black keeps in the game with 16...f5, but White is better.

How should White proceed?

*****
*****
*****
*****
*****
11.Bd3?!
Probably better is the typical BDG move, 11.Ne5. White may have feared the exchanges that seem forced after 11...Nxe5 12.dxe5 Nd7, but Stockfish10 gives 13.Bd3 Nf8 14.Bf6!, which it reckons is winning, eg 14...gxf6 15.exf6 Ng6 16.Bxg6 hxg6 17.Ne4!. Komodo10 suggests 14...Bd7, and after 15.Ne4 it gives 15...b5, but 16.Qh5! wins, eg 16...Bxf6 17.Nxf6+! gxf6 18.exf6 etc. A fantastic line, but very typical of the Blackmar-Diemer Gambit.
11...Nf8
The engines suggest 11...h6, but then Stockfish10 finds 12.Bxh6! gxh6 13.Ne5 with similar play to the note at Black's 10th move.
12.Ne5 Ng6
This is best, according to the engines, but after …
13.Bxg6 hxg6?
… Black is lost. He had to play 13...fxg6, although White has a big initiative for his pawn after both 14.Rf3 and 14.Rad1.
14.Rf3 Nh7
There is no satisfactory defence.
15.Rh3 Bxg5 16.Qxh7+ Kf8 17.Qh8+ Ke7 18.Qxg7 1-0
After 18...Qxd4+ 19.Kh1 Rf8 comes 20.Nxg6+.
**********
Although 6...e6 is the most-popular move in Mega20, Lane treats 6...Bf5 as the main line, and that move is preferred by the engines.
Spanton (2004) - Richard Almond (2158)
Isle Of Man 2004
7.0-0 e6 8.Ne5
This threatens 9.Nxf7!

How should Black proceed?

*****
*****
*****
*****
*****
8...Bg6
The tempting 8...Bxc2?! is probably less good, as was shown by future IM Gerard Welling in a 1981 game, where he found 9.Nxf7! After 9...Kxf7 Welling played 10.Qg4?!, which was thought strong, but that verdict seems to have been reversed by the game Ian Webster (2116) - Michael Compston (1835), 4NCL (Telford) 2005, where Black's 10...Qd6! was instantly winning, according to the engines. The game continued 11.Bg5 Nbd7 12.Rae1 Re8, when it is hard to see what, if anything, White has for his sacrificed knight and pawn (0-1, 48 moves). However, Welling's concept still works, but with the follow-up 10.Qxc2!, which was played in Steven G Burke (2055) - Ian G Gallagher (2005), 4NCL (Sunningdale) 2007. The game continued 10...Qxd4+, upon which White unleashed 11.Be3!! The game saw 11...Qxc4 12.Rf4!, trapping the queen (if 12...Qa6, then 13.Ra4). Materially, Black is not badly off, but his lack of development and weak e pawn give White a large advantage, according to the engines (but 0-1, 57 moves).
Going back to the position after 9.Nxf7!, Black can try 9...Bxd1 10.Nxd8 Kxd8, but after 11.Rxd1, White's bishop-pair and Black's weak e pawn give White good compensation for his pawn-minus.
9.Be3
If you give the engines enough time, Stockfish10 settles on a novelty, or at least a move that is not in Mega20, viz 9.Nxg6!? The move also comes to be Komodo10's second choice - just 0.02 of a pawn behind 9.Bf4.
The idea, at least as I understand it, is that White will not go for a quick tactical knockout, as is often White's aim in the BDG. Instead White will rely on the bishop-pair and better pawn-structure to create long-term compensation. I am sympathetic to this, as will become clear, but there is no need to commit to it this early.
Instead I have gone for the developing 9.Be3, which for a long time is Komodo10's top choice, and is second in popularity in Mega20 to 9.Bg5.
9...Nbd7
As Black can capture on e5, now is the time to implement Stockfish10's idea:
10.Nxg6 hxg6
After the further moves ...
11.Qf3 Be7
… we have reached a position I wish to elaborate on. The game Spanton - Almond got here via a slightly different move-order, but I have used the move-order that arises from the Caro-Kann.
Lane says of the Ziegler Defence: "This line is a popular and important method of defence. It involves a pawn-formation similar to the Caro-Kann and has a sound reputation."
I would add that it is particularly effective when Black avoids the popular 6...e6 and instead develops his light-square bishop outside the pawn-chain. This is reflected in White scoring a healthy 54% after 6...e6, but just 33% after 6...Bf5.
The stats and the engines' assessments add up to the fact that Black has a good position that cannot realistically be blown away.
That is why I believe, if Black gets as far as the position after 9...Nbd7, and it requires some precise choices along the way, White should take the bishop-pair and settle in for the long-term.
I think this game is a reasonable example of how that can pan out in actual play.
12.Ne4
I see from my original notes that I realised, pretty soon after the game, that completing development with 12.Rae1 or 12.Rad1 is more logical, and the engines agree, although I also see Crafty19.01 preferred the text.
12...Nb6
It was too much to hope for 12...Nxe4?? 13.Qxf7# (but I did hope for it!).
13.Bb3
White loses the bishop-pair after 13.Bd3?! Nbd5 14.Bf2 Nb4.
13...Nbd5 14.Bf2
Komodo10, which I believe has a more positional feel than Stockfish10, which is usually better at finding deep combinations, likes the text. Stockfish10 prefers 14.Ng5?! Nxe3 15.Qxe3, when maybe the opposite-coloured bishops would give hope of drawing chances, but it would be a bleak position to play as White.
14...Nxe4!?
This is the engines' choice, but exchanging a pair of knights makes it less likely White will forfeit the bishop-pair.
15.Qxe4 Bd6 16.g3!?
I felt 16.h3 left White very weak on kingside dark squares, as well as setting up a possible sac on h3. The text also denies Black's pieces use of the f4 square.
16...Qg5 17.h4!?
I gave this an exclamation mark when I first wrote up the game, but today's engines are not overly impressed, preferring 17.Qf3 or 17.Rae1.
17...Qe7
Black could seek an exchange of queens with 17...Qf5, but such an exchange normally enhances the power of the bishops because they become the only pieces with long-range diagonal movement. There is also the point that in this specific position, White's king looks the more vulnerable, which is a reason to keep queens on the board.
18.c4 Nf6 19.Qf3 0-0
This is Komodo10's choice, but Stockfish10 prefers 19...0-0-0. From a practical view, long castling offers White more chances of counterplay.
20.g4?
I apparently played this to prevent ...Nh5, but getting on with development with 20.Rae1 is better.
20...Bc7
Preparing a bishop-queen battery on the b8-h2 diagonal.
21.Kg2 Qd6 22.Rh1 b5
The engines prefer a developing move such as 22...Rad8.
23.Rac1 Qf4?!
The engines reckon Black keeps a bigger edge with 23...bxc4 or 23...a5.
24.cxb5 cxb5 25.Rc5 a6 26.Qxf4 Bxf4 27.Kf3 Bd2
Or 27...Bd6 28.Rc6, when again Black's bishop is short of good squares.
28.Rd1
The engines reckon 28.g5 equalises, eg 28...Nd5 29.Bxd5 exd5 30.Rxd5 f6 31.gxf6 Rxf6+ 32.Ke2 Raf8 33.Bg3 Bh6, when White's better pawn-structure presumably cancels out Black's piece-activity and better coordination.
28...Bb4 29.Rc6 Rfd8
If 29...Rfc8, then 30.Rdc1, when 30...Rxc6 31.Rxc6 leaves Black with a horribly passive queen's rook. Therefore 30...Rd8 is better, in which case it is better to play it at move 29, as in the game.
30.Rdc1 Nd5 31.a3 Bf8 32.Ke4
White can equalise by giving up the bishop-pair, according to the engines, ie 32.Bxd5!? Rxd5 33.Rc8.
32...Ne7 33.R6c2 Rac8?!
Black contests the open file and is happy if the rooks come off as that gets him into an ending a pawn up, but it would also enhance the power of the bishops as, with rooks off, White will be 2-1 up on long-range pieces.
The engines reckon Black keeps an edge with 33...a5.
34.Bg3
Also good is 34.Rxc8.
34...Rxc2
This is fine, but after …
35.Rxc2
… Black should probably play 35...Nd5, when 36.Bxd5 Rxd5 37.Rc6 gives White full compensation for his missing pawn, according to the engines.
Instead the game saw …
35...Rc8?! 36.Rxc8 Nxc8 37.d5
… when more lines open for the bishops.
37...f5+?!
Better, according to the engines, is 37...exd5+ 38.Kxd5 Ne7!, when the white king cannot safely advance. My old Crafty19.01 thought the game would be equal, while whatever version of Fritz I had at the time gave Black a slight edge. But my modern engines prefer White, one line running 39.Ke4 Nc6 40.g5 Ne7 41.Bf4 Nf5 42.h5 Ne7 43.hxg6 Nxg6 44.Bd2, when Black's queenside looks vulnerable, but the position is unclear.
38.Kf3
After 38.gxf5? exf5+ 39.Kd4, Black has a protected passed pawn and activates his king with 39...Kf7, which the engines reckon makes Black slightly better.
38...Kf7?!
Black faced a tricky decision, but this is probably not the right answer.
The engines suggest 38...Be7 39.dxe6 Kf8, but then White has restored material equality while keeping the bishop-pair.
If 38...fxg4+ 39.Kxg4 exd5, the black king is sidelined by 40.Bxd5+ Kh7. But if instead 39...Kf7, then 40.dxe6+ again restores material equality while keeping the bishops.
39.dxe6+ Ke7
I thought 39...Kf6!? might be better as, although 40.g5+ drives the black king to e7 anyway, Black gets a protected passed pawn. But the engines prefer 40.Bc1, eg 40...g5 41.Bc3+ Kg6 42.h5+ with a large advantage. If Black meets 40.Bc1 with 40...Nd6, then the engines like 41.g5+ Ke7 42.Bd5 with massive coordination problems for Black.
40.Be5 Nb6
The engines suggest 40...Nd6 41.gxf5 Nxf5, but then comes 42.Kg4 with Kg5 to follow.
41.Bd4 Nc8
If 41...Nc4, then 42.Bxc4 bxc4 43.Bc5+ brings a winning pawn-ending.
42.gxf5 gxf5 43.Kf4 Kd6
Or 43...g6 44.Kg5.
44.Kxf5 Ne7+ 45.Ke4 Ng6
Enticing the h pawn forward does not help, but Black is lost anyway.
46.h5 Ne7 47.Bc3 Kc6
Or 47...Nc6 48.Bd5 Ne7 and 49.Bb4+ or 49.Be5+.
48.Ke5 Kc7 49.Bd5 Nc8 50.Ba5+ Kb8 51.Bb4 Ne7
Perhaps 51...Bxb4!? 52.axb4 Kc7 was worth a try, but then the quickest win, according to the engines, comes from 52.e7! Nxe7 53.Ke6 as 53...Nxd5 54.Kxd5 Kd7 loses to 55.Kc5 (but not 55.b3? Ke7) Kc7 56.b3 etc.
52.Bxe7!
Bringing about opposite-coloured bishops, but this is the clearest way to win.
52...Bxe7 53.Kf5 Kc7
Or 53...Bf6 54.h6 Bxb2 55.e7.
54.Kg6 Kd6 55.Ba2 a5 56.Kxg7 Bg5 57.Kf7 b4 58.axb4 axb4 59.h6 Bxh6 60.e7 1-0
This game illustrates how tricky it can be to play against a bishop-pair, even with a small material advantage (in this case an extra-but-doubled pawn).
**********
CONCLUSIONS
Ending up in a Blackmar-Diemer Gambit will come as an unpleasant surprise for many Caro-Kann players. Even more so if they in their games as Black against 1.d4, they usually reply with something other than 1...d5 (so ruling out a pure BDG).
And if they do happen to meet 1.d4 with 1...d5, and so by necessity have a line ready for the BDG, it may not be the Ziegler Defence with an early ...c6.
All in all, White has a good chance with 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.f3!? of getting the opponent on unfamiliar ground. 

Thursday, 29 October 2020

2021 British Chess Championships

NEXT year's British chess championships have been confirmed - as much as anything can be these days - for Torquay from Friday July 23 to Sunday August 1.
Exact dates for the main championship have not been released, but announced events include a nine-round major open, two seven-round seniors (50+ and 65+) and several morning events.
The full schedule, as far as it is known, is here: https://www.britishchesschampionships.co.uk/wp-content/uploads/2020/09/Schedule-2021.pdf 

'Secret' Gambit Repertoire For White (part four)

BELOW is an article I posted in April, which fits into the current 'Secret' Gambit series as it covers a gambit against the French Defence that is very little-known.

HERE is another way to spice up a repertoire, and, believe it or not, it can be played against both the French Defence and the main way of declining the Queen's Gambit.
The same position is reached after 1.e4 e6 2.d4 d5 3.c4!? and 1.d4 d5 2.c4 e6 3.e4!?
As far as I can recall, I came up with the idea during an idle moment at a tournament in the Czech Republic four years ago
After the natural continuation 3...dxe4 4.Nc3 Nf6, the position resembles a Blackmar-Diemer Gambit (1.d4 d5 2.e4 dxe4 3.Nc3 Nf6).
Position after 4...Nf6 in the 'New BDG'
Position after 3...Nf6 in the regular BDG
The extra moves in the first diagram - c4 for White, ...e6 for Black - have interesting effects.
Having a pawn on c4 gives White extra control in the centre. It keeps a black piece off the d5 square, and makes it easier, and probably more advantageous, to meet ...c5 with d5.
This costs a tempo, which Black has used to open a diagonal for his dark-square bishop. But playing ...e6 rules out developing the light-square bishop to f5 or g4, which is a common occurrence in the regular Blackmar-Diemer Gambit.
All in all, it could be argued this is an improved BDG, and certainly one in which Black cannot rely on having memorised a recommended antidote.
But perhaps there really is nothing new under the sun, for on checking in ChessBase's 2020 Mega database I found long-time US champion Frank Marshall played 1.e4 e6 2.d4 d5 3.c4!? four times in 1911 alone, while the move-order 1.d4 d5 2.c4 e6 3.e4!? is known from a game in the 1983 Armenian U18 Championship.
Here is Emil Diemer, of Blackmar-Diemer fame, using yet another move-order:
Diemer - Ewald Habermann
Zemgalis Farewell Tournament (Stuttgart) 1951
1.d4 d5 2.e4 e6 3.c4!?
Many BDG enthusiasts, when deprived of their favourite opening by 2...e6, play 3.Be3!?, which is known as the Alapin French.
3...dxe4 4.Nc3 Nf6 5.f3!? exf3
Black does not have to accept the gambit, as grandmaster Alexei Barsov showed in a 2004 game when he played 5...Bb4!? His 2067-rated opponent replied 6.Bg5, but could not find a decent answer to Barsov's continuation 6...c5. Better tries would seem to be 6.a3, as Marshall played in a draw in his 1911 match against Boris Kostić, and 6.Be3. Indeed, Be3 might be better played at move five, as I will show in the next game.
6.Nxf3 Bb4!?
As Barsov was later to do, Habermann makes full use of having opened the f8-a3 diagonal. More popular, however, is 6...Be7 7.Bd3 0-0, although the engines reckon White has fairly decent compensation for his pawn-minus (Stockfish10 reckons the position is level; Komodo10 gives Black a slight edge).
7.Bd3 Bxc3+!?
This is somewhat reminiscent of Black capturing on c3 in lines of the Göring Gambit Accepted, but the engines much prefer 7...c5 or 7...0-0.
8.bxc3 0-0
Here the engines give 8...Nbd7 or 8...b6, but with advantage for White.
9.0-0 c5 10.Bg5 Nbd7 11.Ne5 cxd4?
This allows a winning attack against Black's king, so the engines prefer 11...h6 12.Bh4 g5, but this also gives White a very dangerous attack.
 12.Nxd7 Bxd7 13.Rxf6!?
Also winning is the simple 13.Bxf6 gxf6 14.Bxh7+ Kxh7 15.Qh5+ Kg8 16.Qg4+ Kh8 17.Rf3 etc.
13...gxf6?
Best-play, according to the engines, is 13...dxc3 14.Qh5 g6 15.Qh4 Qb6+ 16.Kh1 Qd6 17.Bc2, when White has a huge attack as well as a bishop for three pawns.
14.Qh5 1-0
**********
Alexander Ianovsky (2202) - Vladimir Tchoubar (2390)
Kiev Independence Cup 2002
1.e4 e6 2.d4 d5 3.c4!? dxe4 4.Nc3 Nf6 5.Be3!?
This can be played with the idea of following up with f3 only after Black has committed to ...Be7, thus meaning ...Bb4 would come with loss of tempo. But more often the idea is to dispense with f3, certainly in the short term, and instead prepare long castling, a plan which should appeal to the attack-minded.
5...Be7
Black played ...Bb4 anyway in Spanton (1923) -  Ivo Škvír (1599), Olomouc Open 2016. There followed 6.Qb3 Bxc3+ 7.Qxc3 0-0, when 8.Ne2, intending Ng3, was the way to go, according to the engines, although they prefer Black.
6.Qc2 c5 7.d5!?
As I pointed out in the introduction, one of the advantages of having played c4 is that it makes it easier to reply to ...c5 with d5.
7...exd5 8.cxd5 Bf5
Not 8...Nxd5?? as 9.0-0-0 Be6 10.Nxd5 Bxd5 11.Bc4 wins for White.
9.0-0-0
How should Black proceed?
*****
*****
*****
*****
*****
9...0-0??
A remarkable mistake for a 2390 to make.
Blockading the passed pawn with 9...Bd6 makes sense. The engines then reckon Black has a small edge, but, with Black almost certainly castling short, the position is unclear.
10.d6 Bxd6 11.Nb5 Ne8 12.Qd2?!
Stronger is the simple 12.Nxd6 Nxd6 13.Qxc5.
12...Nc6 13.Nxd6 Nxd6 14.Qxd6 Qa5!?
Black's best try, according to the engines.
15.Qxc5 Qxa2 16.Qa3 (1-0, 29 moves)
**********
Here is a look at what can happen when Black tries to spoil White's fun by refusing to capture on e4, typically by playing 3...c6!?
Richard K Delaune (2365) - Alexander Passov (2290)
Eastern Open (Washington DC) 1997
Position after 3...c6!?
(The game reached the diagram position via the move-order 1.c4 c6 2.e4 e6 3.d4 d5)
4.e5!?
Komodo10's choice, 4.Nc3, is marginally more popular in ChessBase's 2020 Mega database, while Stockfish10 likes 4.exd5. Grandmasters have played all three moves, and 4.cxd5. Suffice it to say there is no consensus on how either player should proceed.
4...dxc4!?
This has been played by Alexander Shabalov, but the most-popular move, at least in Mega20, is 4...c5, whereupon Stockfish10 reckons White gets an edge with 5.Nf3 and 5.cxd5, but Komodo10 reckons both moves lead to equality.
5.Bxc4 Nbd7?!
The most-popular move, albeit from a small sample size, in Mega20. Black's idea is that this knight will hit White's light-square bishop with ...Nb6, while his other knight will occupy the outpost square d5. But it seems the plan is too slow, not least because it takes the queen's knight two tempi to reach b6, so no tempo is being gained on the white light-square bishop.
Shabalov has three times played 5...c5, when 6.d5!?, as first played in Igor Stohl (2530) - Shabalov (2465), Werfen (Austria) 1990, is very interesting. Shabalov replied 6...a6 (the engines prefer 6...exd5) and drew against Stohl's 7.Nc3. Shabalov again played 6...a6 when he had the same position 17 years later against Zviad Izoria. The Georgian grandmaster tried 7.Qf3, but lost in only 24 moves. However, the engines are adamant White has the upper hand after the simple 7.d6!? As with many lines in the 'New BDG', we are on fresh ground from an early stage, and it is very difficult to know where the truth lies.
6.Nf3 Nb6 7.Bd3
The bishop takes the chance to eye h7, as it would not seem to have many prospects on b3.
7...Ne7 8.Nc3 Ned5 9.Ne4 Be7 10.a3!?
White takes time-out to prevent Black's pieces from using the b4 square.
The engines reckon White is also much better after 10.0-0, and if 10...Nb4, then one line they give goes 11.Bb1 h6 12.a3 N4d5 13.Ne1!? with the idea of following up with Qf3 or Qg4.
10...0-0 11.h4!? f5
This comes to be Stockfish10's choice. The problem with Komodo10's 11...Kh8 is 12.Neg5, eg 12...h6 13.Bb1!, when Komodo10 reckons 13...g6 'only' gives White the upper hand, but as soon as the move is played on the board it comes up with 14.h5! with what the engines agree is a winning attack.
12.exf6 gxf6 13.Qe2 Qc7
Komodo10's choice, but Stockfish10 does not like it because of the reply ...
14.Neg5!
… whereupon Komodo10 agrees with the game's …
14...fxg5
… but Black seems to be busted after …
15.hxg5 Kg7
The engines reckon best is 15...Rf5 16.Ne5 Bd6, but then Stockfish10's 17.g6 Bxe5 18.Rxh7 seems to be winning, eg 18...Bg7 19.Bxf5 Qd6 20.Rxg7+! Kxg7 21.Qh5 Nf6 22.Qh6+ Kg8 23.Bd3, when White is a piece-for-two-pawns down but has a raging attack. The tactics are sharp and the line is quite long, but Black's position has been difficult to play from an early stage.
16.Ne5+ Ke8 17.Rxh7 Kd8
The only alternative, according to the engines, is 17...Nd7, but then 18.Qh5+ Kd8 19.Nf7+ Rxf7 20.Rxf7 is simply winning for White.
18.g6 Nf6 19.Bf4
Black's queen is trapped, despite being deep in its own half of  the board (1-0, 34 moves).
**********
CONCLUSIONS
The 'New BDG' is probably no better, but no worse, than the traditional Blackmar-Diemer Gambit.
Its main advantage for the practical player is that, over-the-board, Black will have to start thinking from move three, rather than following a memorised BDG antidote.
The main differences are that, in the New BDG, White has more central control while Black has a tempo more for development (but with a restricted light-square bishop).
This means, generally speaking, White is less likely to produce a quick knockout blow (not withstanding Diemer - Habermann), but can afford to, and should, build up more slowly.
Assuming Black captures on e4, White neither has to rush to make the gambit permanent with f3, nor rush to try to win the pawn back - after all, it is a doubled-pawn that may fall in due course anyway.
The position after 3...dxe4 has had no modern tests at the highest level, and possibly never will, but it will continue to appear from time-to-time in club chess.